Rooms: More subsections, more bullet points, more detail.
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@ -216,22 +216,101 @@ In contrast, these are invalid requests::
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Receiving live updates on a client
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----------------------------------
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- C-S longpoll event stream
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- Concept of start/end tokens.
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- Mention /initialSync to get token.
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Clients can receive new events by long-polling the home server. This will hold open the
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HTTP connection for a short period of time waiting for new events, returning early if an
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event occurs. This is called the "Event Stream". All events which the client is authorised
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to view will appear in the event stream. When the stream is closed, an ``end`` token is
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returned. This token can be used in the next request to continue where the client left off.
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When the client first logs in, they will need to initially synchronise with their home
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server. This is achieved via the ``/initialSync`` API. This API also returns an ``end``
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token which can be used with the event stream.
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Rooms
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=====
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- How are they created? PDU anchor point: "root of the tree".
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Creation
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--------
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To create a room, a client has to use the ``/createRoom`` API. There are various options
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which can be set when creating a room:
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``visibility``
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Type:
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String
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Optional:
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Yes
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Value:
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Either ``public`` or ``private``.
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Description:
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A ``public`` visibility indicates that the room will be shown in the public room list. A
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``private`` visibility will hide the room from the public room list. Rooms default to
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``public`` visibility if this key is not included.
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``room_alias_name``
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Type:
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String
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Optional:
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Yes
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Value:
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The room alias localpart.
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Description:
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If this is included, a room alias will be created and mapped to the newly created room.
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The alias will belong on the same home server which created the room, e.g.
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``!qadnasoi:domain.com >>> #room_alias_name:domain.com``
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Example::
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{
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"visibility": "public",
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"room_alias_name": "the pub"
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}
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- TODO: This creates a room creation event which serves as the root of the PDU graph for this room.
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Modifying aliases
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-----------------
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- Adding / removing aliases.
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- Invite/join dance
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- State and non-state data (+extensibility)
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TODO : Room permissions / config / power levels.
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Permissions
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-----------
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- TODO : Room permissions / config / power levels. What they are. How do they work. Examples.
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Messages
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========
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Inviting users
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--------------
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- API to hit (``$roomid/invite``) with ``user_id`` key. Needs FQ user ID, explain why.
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- Outline invite join dance
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Joining rooms
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-------------
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- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving).
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- Outline invite join dance
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Leaving rooms
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-------------
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- API to hit (``$roomid/leave``).
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- Is there a dance?
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Room events
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-----------
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- Split into state and non-state data
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- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names).
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Not too much detail on the actual event contents.
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- API to hit.
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- Extensibility provided by the API for custom events. Examples.
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- How this hooks into ``initialSync``.
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- See the "Room Events" section for actual spec on each type.
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Syncing a room
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--------------
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- Single room initial sync. API to hit. Why it might be used (lazy loading)
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Getting grouped state events
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----------------------------
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- ``/members`` and ``/messages`` and the events they return.
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- ``/state`` and it returns ALL THE THINGS.
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Room Events
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===========
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This specification outlines several standard event types, all of which are
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prefixed with ``m.``
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