Faster joins: Fix incompatibility with restricted joins (#14882)
* Avoid clearing out forward extremities when doing a second remote join When joining a restricted room where the local homeserver does not have a user able to issue invites, we perform a second remote join. We want to avoid clearing out forward extremities in this case because the forward extremities we have are up to date and clearing out forward extremities creates a window in which the room can get bricked if Synapse crashes. Signed-off-by: Sean Quah <seanq@matrix.org> * Do a full join when doing a second remote join into a full state room We cannot persist a partial state join event into a joined full state room, so we perform a full state join for such rooms instead. As a future optimization, we could always perform a partial state join and compute or retrieve the full state ourselves if necessary. Signed-off-by: Sean Quah <seanq@matrix.org> * Add lock around partial state flag for rooms Signed-off-by: Sean Quah <seanq@matrix.org> * Preserve partial state info when doing a second partial state join Signed-off-by: Sean Quah <seanq@matrix.org> * Add newsfile * Add a TODO(faster_joins) marker Signed-off-by: Sean Quah <seanq@matrix.org>
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Faster joins: Fix incompatibility with joins into restricted rooms where no local users have the ability to invite.
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@ -1157,6 +1157,11 @@ class FederationClient(FederationBase):
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"members_omitted was set, but no servers were listed in the room"
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)
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if response.members_omitted and not partial_state:
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raise InvalidResponseError(
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"members_omitted was set, but we asked for full state"
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)
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return SendJoinResult(
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event=event,
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state=signed_state,
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@ -48,7 +48,6 @@ from synapse.api.errors import (
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FederationError,
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FederationPullAttemptBackoffError,
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HttpResponseException,
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LimitExceededError,
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NotFoundError,
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RequestSendFailed,
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SynapseError,
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@ -182,6 +181,12 @@ class FederationHandler:
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self._partial_state_syncs_maybe_needing_restart: Dict[
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str, Tuple[Optional[str], Collection[str]]
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] = {}
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# A lock guarding the partial state flag for rooms.
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# When the lock is held for a given room, no other concurrent code may
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# partial state or un-partial state the room.
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self._is_partial_state_room_linearizer = Linearizer(
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name="_is_partial_state_room_linearizer"
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)
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# if this is the main process, fire off a background process to resume
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# any partial-state-resync operations which were in flight when we
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@ -599,7 +604,23 @@ class FederationHandler:
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self._federation_event_handler.room_queues[room_id] = []
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await self._clean_room_for_join(room_id)
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is_host_joined = await self.store.is_host_joined(room_id, self.server_name)
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if not is_host_joined:
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# We may have old forward extremities lying around if the homeserver left
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# the room completely in the past. Clear them out.
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#
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# Note that this check-then-clear is subject to races where
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# * the homeserver is in the room and stops being in the room just after
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# the check. We won't reset the forward extremities, but that's okay,
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# since they will be almost up to date.
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# * the homeserver is not in the room and starts being in the room just
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# after the check. This can't happen, since `RoomMemberHandler` has a
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# linearizer lock which prevents concurrent remote joins into the same
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# room.
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# In short, the races either have an acceptable outcome or should be
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# impossible.
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await self._clean_room_for_join(room_id)
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try:
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# Try the host we successfully got a response to /make_join/
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@ -611,92 +632,116 @@ class FederationHandler:
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except ValueError:
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pass
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ret = await self.federation_client.send_join(
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host_list, event, room_version_obj
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)
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async with self._is_partial_state_room_linearizer.queue(room_id):
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already_partial_state_room = await self.store.is_partial_state_room(
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room_id
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)
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event = ret.event
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origin = ret.origin
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state = ret.state
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auth_chain = ret.auth_chain
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auth_chain.sort(key=lambda e: e.depth)
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ret = await self.federation_client.send_join(
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host_list,
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event,
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room_version_obj,
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# Perform a full join when we are already in the room and it is a
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# full state room, since we are not allowed to persist a partial
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# state join event in a full state room. In the future, we could
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# optimize this by always performing a partial state join and
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# computing the state ourselves or retrieving it from the remote
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# homeserver if necessary.
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#
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# There's a race where we leave the room, then perform a full join
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# anyway. This should end up being fast anyway, since we would
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# already have the full room state and auth chain persisted.
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partial_state=not is_host_joined or already_partial_state_room,
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)
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logger.debug("do_invite_join auth_chain: %s", auth_chain)
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logger.debug("do_invite_join state: %s", state)
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event = ret.event
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origin = ret.origin
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state = ret.state
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auth_chain = ret.auth_chain
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auth_chain.sort(key=lambda e: e.depth)
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logger.debug("do_invite_join event: %s", event)
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logger.debug("do_invite_join auth_chain: %s", auth_chain)
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logger.debug("do_invite_join state: %s", state)
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# if this is the first time we've joined this room, it's time to add
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# a row to `rooms` with the correct room version. If there's already a
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# row there, we should override it, since it may have been populated
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# based on an invite request which lied about the room version.
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#
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# federation_client.send_join has already checked that the room
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# version in the received create event is the same as room_version_obj,
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# so we can rely on it now.
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#
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await self.store.upsert_room_on_join(
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room_id=room_id,
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room_version=room_version_obj,
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state_events=state,
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)
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logger.debug("do_invite_join event: %s", event)
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if ret.partial_state:
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# Mark the room as having partial state.
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# The background process is responsible for unmarking this flag,
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# even if the join fails.
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await self.store.store_partial_state_room(
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# if this is the first time we've joined this room, it's time to add
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# a row to `rooms` with the correct room version. If there's already a
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# row there, we should override it, since it may have been populated
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# based on an invite request which lied about the room version.
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#
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# federation_client.send_join has already checked that the room
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# version in the received create event is the same as room_version_obj,
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# so we can rely on it now.
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#
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await self.store.upsert_room_on_join(
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room_id=room_id,
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servers=ret.servers_in_room,
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device_lists_stream_id=self.store.get_device_stream_token(),
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joined_via=origin,
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room_version=room_version_obj,
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state_events=state,
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)
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try:
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max_stream_id = (
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await self._federation_event_handler.process_remote_join(
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origin,
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room_id,
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auth_chain,
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state,
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event,
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room_version_obj,
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partial_state=ret.partial_state,
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)
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)
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except PartialStateConflictError as e:
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# The homeserver was already in the room and it is no longer partial
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# stated. We ought to be doing a local join instead. Turn the error into
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# a 429, as a hint to the client to try again.
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# TODO(faster_joins): `_should_perform_remote_join` suggests that we may
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# do a remote join for restricted rooms even if we have full state.
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logger.error(
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"Room %s was un-partial stated while processing remote join.",
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room_id,
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)
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raise LimitExceededError(msg=e.msg, errcode=e.errcode, retry_after_ms=0)
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else:
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# Record the join event id for future use (when we finish the full
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# join). We have to do this after persisting the event to keep foreign
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# key constraints intact.
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if ret.partial_state:
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await self.store.write_partial_state_rooms_join_event_id(
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room_id, event.event_id
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)
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finally:
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# Always kick off the background process that asynchronously fetches
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# state for the room.
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# If the join failed, the background process is responsible for
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# cleaning up — including unmarking the room as a partial state room.
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if ret.partial_state:
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# Kick off the process of asynchronously fetching the state for this
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# room.
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self._start_partial_state_room_sync(
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initial_destination=origin,
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other_destinations=ret.servers_in_room,
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if ret.partial_state and not already_partial_state_room:
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# Mark the room as having partial state.
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# The background process is responsible for unmarking this flag,
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# even if the join fails.
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# TODO(faster_joins):
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# We may want to reset the partial state info if it's from an
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# old, failed partial state join.
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# https://github.com/matrix-org/synapse/issues/13000
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await self.store.store_partial_state_room(
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room_id=room_id,
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servers=ret.servers_in_room,
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device_lists_stream_id=self.store.get_device_stream_token(),
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joined_via=origin,
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)
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try:
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max_stream_id = (
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await self._federation_event_handler.process_remote_join(
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origin,
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room_id,
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auth_chain,
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state,
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event,
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room_version_obj,
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partial_state=ret.partial_state,
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)
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)
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except PartialStateConflictError:
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# This should be impossible, since we hold the lock on the room's
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# partial statedness.
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logger.error(
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"Room %s was un-partial stated while processing remote join.",
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room_id,
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)
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raise
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else:
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# Record the join event id for future use (when we finish the full
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# join). We have to do this after persisting the event to keep
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# foreign key constraints intact.
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if ret.partial_state and not already_partial_state_room:
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# TODO(faster_joins):
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# We may want to reset the partial state info if it's from
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# an old, failed partial state join.
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# https://github.com/matrix-org/synapse/issues/13000
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await self.store.write_partial_state_rooms_join_event_id(
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room_id, event.event_id
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)
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finally:
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# Always kick off the background process that asynchronously fetches
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# state for the room.
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# If the join failed, the background process is responsible for
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# cleaning up — including unmarking the room as a partial state
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# room.
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if ret.partial_state:
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# Kick off the process of asynchronously fetching the state for
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# this room.
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self._start_partial_state_room_sync(
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initial_destination=origin,
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other_destinations=ret.servers_in_room,
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room_id=room_id,
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)
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# We wait here until this instance has seen the events come down
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# replication (if we're using replication) as the below uses caches.
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await self._replication.wait_for_stream_position(
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@ -1778,6 +1823,12 @@ class FederationHandler:
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`initial_destination` is unavailable
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room_id: room to be resynced
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"""
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# Assume that we run on the main process for now.
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# TODO(faster_joins,multiple workers)
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# When moving the sync to workers, we need to ensure that
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# * `_start_partial_state_room_sync` still prevents duplicate resyncs
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# * `_is_partial_state_room_linearizer` correctly guards partial state flags
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# for rooms between the workers doing remote joins and resync.
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assert not self.config.worker.worker_app
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# TODO(faster_joins): do we need to lock to avoid races? What happens if other
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@ -1815,8 +1866,10 @@ class FederationHandler:
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logger.info("Handling any pending device list updates")
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await self._device_handler.handle_room_un_partial_stated(room_id)
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logger.info("Clearing partial-state flag for %s", room_id)
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success = await self.store.clear_partial_state_room(room_id)
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async with self._is_partial_state_room_linearizer.queue(room_id):
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logger.info("Clearing partial-state flag for %s", room_id)
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success = await self.store.clear_partial_state_room(room_id)
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if success:
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logger.info("State resync complete for %s", room_id)
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self._storage_controllers.state.notify_room_un_partial_stated(
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