Use event age to recognise which calls are current and which aren't and hence support answering calls that were placed before we loaded the page.
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@ -130,6 +130,10 @@ angular.module('MatrixWebClientController', ['matrixService', 'mPresence', 'even
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angular.element('#ringAudio')[0].pause();
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angular.element('#ringbackAudio')[0].pause();
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angular.element('#busyAudio')[0].play();
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} else if (newVal == 'ended' && oldVal == 'invite_sent' && $rootScope.currentCall.hangupParty == 'local' && $rootScope.currentCall.hangupReason == 'invite_timeout') {
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angular.element('#ringAudio')[0].pause();
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angular.element('#ringbackAudio')[0].pause();
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angular.element('#busyAudio')[0].play();
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} else if (oldVal == 'invite_sent') {
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angular.element('#ringbackAudio')[0].pause();
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} else if (oldVal == 'ringing') {
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@ -53,6 +53,8 @@ angular.module('MatrixCall', [])
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this.candidateSendTries = 0;
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}
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MatrixCall.CALL_TIMEOUT = 60000;
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MatrixCall.prototype.createPeerConnection = function() {
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var stunServer = 'stun:stun.l.google.com:19302';
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var pc;
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@ -86,6 +88,14 @@ angular.module('MatrixCall', [])
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this.direction = 'inbound';
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};
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// perverse as it may seem, sometimes we want to instantiate a call with a hangup message
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// (because when getting the state of the room on load, events come in reverse order and
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// we want to remember that a call has been hung up)
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MatrixCall.prototype.initWithHangup = function(msg) {
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this.msg = msg;
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this.state = 'ended';
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};
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MatrixCall.prototype.answer = function() {
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console.log("Answering call "+this.call_id);
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var self = this;
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@ -188,14 +198,12 @@ angular.module('MatrixCall', [])
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console.log("Ignoring remote ICE candidate because call has ended");
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return;
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}
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var candidateObject = new RTCIceCandidate({
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sdpMLineIndex: cand.label,
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candidate: cand.candidate
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});
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this.peerConn.addIceCandidate(candidateObject, function() {}, function(e) {});
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this.peerConn.addIceCandidate(new RTCIceCandidate(cand), function() {}, function(e) {});
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};
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MatrixCall.prototype.receivedAnswer = function(msg) {
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if (this.state == 'ended') return;
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this.peerConn.setRemoteDescription(new RTCSessionDescription(msg.answer), this.onSetRemoteDescriptionSuccess, this.onSetRemoteDescriptionError);
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this.state = 'connecting';
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};
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@ -213,11 +221,17 @@ angular.module('MatrixCall', [])
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var content = {
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version: 0,
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call_id: this.call_id,
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offer: description
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offer: description,
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lifetime: MatrixCall.CALL_TIMEOUT
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};
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this.sendEventWithRetry('m.call.invite', content);
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var self = this;
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$timeout(function() {
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self.hangupReason = 'invite_timeout';
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self.hangup();
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}, MatrixCall.CALL_TIMEOUT);
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$rootScope.$apply(function() {
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self.state = 'invite_sent';
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});
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@ -24,22 +24,52 @@ angular.module('matrixPhoneService', [])
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matrixPhoneService.INCOMING_CALL_EVENT = "INCOMING_CALL_EVENT";
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matrixPhoneService.REPLACED_CALL_EVENT = "REPLACED_CALL_EVENT";
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matrixPhoneService.allCalls = {};
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// a place to save candidates that come in for calls we haven't got invites for yet (when paginating backwards)
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matrixPhoneService.candidatesByCall = {};
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matrixPhoneService.callPlaced = function(call) {
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matrixPhoneService.allCalls[call.call_id] = call;
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};
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$rootScope.$on(eventHandlerService.CALL_EVENT, function(ngEvent, event, isLive) {
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if (!isLive) return; // until matrix supports expiring messages
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if (event.user_id == matrixService.config().user_id) return;
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var msg = event.content;
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if (event.type == 'm.call.invite') {
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if (event.age == undefined || msg.lifetime == undefined) {
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// if the event doesn't have either an age (the HS is too old) or a lifetime
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// (the sending client was too old when it sent it) then fall back to old behaviour
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if (!isLive) return; // until matrix supports expiring messages
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}
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if (event.age > msg.lifetime) {
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console.log("Ignoring expired call event of type "+event.type);
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return;
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}
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var call = undefined;
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if (!isLive) {
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// if this event wasn't live then this call may already be over
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call = matrixPhoneService.allCalls[msg.call_id];
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if (call && call.state == 'ended') {
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return;
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}
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}
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var MatrixCall = $injector.get('MatrixCall');
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var call = new MatrixCall(event.room_id);
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call.call_id = msg.call_id;
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call.initWithInvite(msg);
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matrixPhoneService.allCalls[call.call_id] = call;
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// if we stashed candidate events for that call ID, play them back now
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if (!isLive && matrixPhoneService.candidatesByCall[call.call_id] != undefined) {
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for (var i = 0; i < matrixPhoneService.candidatesByCall[call.call_id].length; ++i) {
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call.gotRemoteIceCandidate(matrixPhoneService.candidatesByCall[call.call_id][i]);
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}
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}
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// Were we trying to call that user (room)?
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var existingCall;
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var callIds = Object.keys(matrixPhoneService.allCalls);
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@ -79,21 +109,35 @@ angular.module('matrixPhoneService', [])
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call.receivedAnswer(msg);
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} else if (event.type == 'm.call.candidates') {
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var call = matrixPhoneService.allCalls[msg.call_id];
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if (!call) {
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if (!call && isLive) {
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console.log("Got candidates for unknown call ID "+msg.call_id);
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return;
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}
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for (var i = 0; i < msg.candidates.length; ++i) {
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call.gotRemoteIceCandidate(msg.candidates[i]);
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} else if (!call) {
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if (matrixPhoneService.candidatesByCall[msg.call_id] == undefined) {
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matrixPhoneService.candidatesByCall[msg.call_id] = [];
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}
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matrixPhoneService.candidatesByCall[msg.call_id] = matrixPhoneService.candidatesByCall[msg.call_id].concat(msg.candidates);
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} else {
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for (var i = 0; i < msg.candidates.length; ++i) {
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call.gotRemoteIceCandidate(msg.candidates[i]);
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}
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}
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} else if (event.type == 'm.call.hangup') {
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var call = matrixPhoneService.allCalls[msg.call_id];
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if (!call) {
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if (!call && isLive) {
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console.log("Got hangup for unknown call ID "+msg.call_id);
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return;
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} else if (!call) {
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// if not live, store the fact that the call has ended because we're probably getting events backwards so
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// the hangup will come before the invite
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var MatrixCall = $injector.get('MatrixCall');
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var call = new MatrixCall(event.room_id);
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call.call_id = msg.call_id;
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call.initWithHangup(msg);
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matrixPhoneService.allCalls[msg.call_id] = call;
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} else {
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call.onHangupReceived();
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delete(matrixPhoneService.allCalls[msg.call_id]);
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}
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call.onHangupReceived();
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delete(matrixPhoneService.allCalls[msg.call_id]);
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}
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});
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@ -62,7 +62,8 @@
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<span ng-show="currentCall.state == 'connecting'">Call Connecting...</span>
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<span ng-show="currentCall.state == 'connected'">Call Connected</span>
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<span ng-show="currentCall.state == 'ended' && !currentCall.didConnect && currentCall.direction == 'outbound' && currentCall.hangupParty == 'remote'">Call Rejected</span>
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<span ng-show="currentCall.state == 'ended' && !currentCall.didConnect && currentCall.direction == 'outbound' && currentCall.hangupParty == 'local'">Call Canceled</span>
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<span ng-show="currentCall.state == 'ended' && !currentCall.didConnect && currentCall.direction == 'outbound' && currentCall.hangupParty == 'local' && currentCall.hangupReason == undefined">Call Canceled</span>
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<span ng-show="currentCall.state == 'ended' && !currentCall.didConnect && currentCall.direction == 'outbound' && currentCall.hangupParty == 'local' && currentCall.hangupReason == 'invite_timeout'">User Not Responding</span>
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<span ng-show="currentCall.state == 'ended' && currentCall.didConnect && currentCall.direction == 'outbound'">Call Ended</span>
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<span ng-show="currentCall.state == 'ended' && !currentCall.didConnect && currentCall.direction == 'inbound'">Call Canceled</span>
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<span ng-show="currentCall.state == 'ended' && currentCall.didConnect && currentCall.direction == 'inbound'">Call Ended</span>
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