Dont fire user_joined_room when guest hits /events
Firing the 'user_joined_room' signal everytime a guest hits /events causes all presence for that room to be returned in the stream. This may sound helpful, but causes clients to tightloop calling /events. In general, guest users should get the initial presence from (room) intial sync and so we don't require presence to sbsequently come down the event stream.
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@ -36,10 +36,6 @@ def stopped_user_eventstream(distributor, user):
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return distributor.fire("stopped_user_eventstream", user)
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return distributor.fire("stopped_user_eventstream", user)
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def user_joined_room(distributor, user, room_id):
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return distributor.fire("user_joined_room", user, room_id)
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class EventStreamHandler(BaseHandler):
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class EventStreamHandler(BaseHandler):
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def __init__(self, hs):
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def __init__(self, hs):
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@ -136,9 +132,6 @@ class EventStreamHandler(BaseHandler):
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# thundering herds on restart.
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# thundering herds on restart.
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timeout = random.randint(int(timeout*0.9), int(timeout*1.1))
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timeout = random.randint(int(timeout*0.9), int(timeout*1.1))
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if is_guest:
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yield user_joined_room(self.distributor, auth_user, room_id)
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events, tokens = yield self.notifier.get_events_for(
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events, tokens = yield self.notifier.get_events_for(
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auth_user, pagin_config, timeout,
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auth_user, pagin_config, timeout,
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only_room_events=only_room_events,
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only_room_events=only_room_events,
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