Commit Graph

27 Commits

Author SHA1 Message Date
Jonathan de Jong 4b965c862d
Remove redundant "coding: utf-8" lines (#9786)
Part of #9744

Removes all redundant `# -*- coding: utf-8 -*-` lines from files, as python 3 automatically reads source code as utf-8 now.

`Signed-off-by: Jonathan de Jong <jonathan@automatia.nl>`
2021-04-14 15:34:27 +01:00
Patrick Cloke 92d87c6882
Add type hints for HTTP and email pushers. (#8880) 2020-12-07 09:59:38 -05:00
Andrew Morgan 17fa58bdd1
Add a config option to change whether unread push notification counts are per-message or per-room (#8820)
This PR adds a new config option to the `push` section of the homeserver config, `group_unread_count_by_room`. By default Synapse will group push notifications by room (so if you have 1000 unread messages, if they lie in 55 rooms, you'll see an unread count on your phone of 55).

However, it is also useful to be able to send out the true count of unread messages if desired. If `group_unread_count_by_room` is set to `false`, then with the above example, one would see an unread count of 1000 (email anyone?).
2020-11-30 18:43:54 +00:00
Brendan Abolivier 041ee971c9
Unread counts fixes (#8254)
* Fixup `ALTER TABLE` database queries

Make the new columns nullable, because doing otherwise can wedge a
server with a big database, as setting a default value rewrites the
table.

* Switch back to using the notifications count in the push badge

Clients are likely to be confused if we send a push but the badge count
is the unread messages one, and not the notifications one.

* Changelog
2020-09-04 14:14:22 +01:00
Brendan Abolivier 5a1dd297c3
Re-implement unread counts (again) (#8059) 2020-09-02 17:19:37 +01:00
Brendan Abolivier 2ffd6783c7
Revert #7736 (#8039) 2020-08-06 17:15:35 +01:00
Brendan Abolivier 8dff4a1242
Re-implement unread counts (#7736) 2020-07-29 18:26:55 +01:00
Patrick Cloke 8144bc26a7
Convert push to async/await. (#7948) 2020-07-27 12:21:34 -04:00
Brendan Abolivier 74d3e177f0
Back out MSC2625 implementation (#7761) 2020-07-01 11:08:25 +01:00
Brendan Abolivier 5a5cf6460e
Fix unread counts in sync
* Always return an unread_count in get_unread_event_push_actions_by_room_for_user
* Don't always expect unread_count to be there so we don't take out sync entirely if something goes wrong
2020-06-17 15:10:44 +01:00
Brendan Abolivier ef345c5a7b
Add a new unread_counter to sync responses 2020-06-10 16:21:16 +01:00
Erik Johnston 28c98e51ff
Add `local_current_membership` table (#6655)
Currently we rely on `current_state_events` to figure out what rooms a
user was in and their last membership event in there. However, if the
server leaves the room then the table may be cleaned up and that
information is lost. So lets add a table that separately holds that
information.
2020-01-15 14:59:33 +00:00
Erik Johnston 69f0054ce6 Port to use state storage 2019-10-30 14:46:54 +00:00
Amber Brown 4806651744
Replace returnValue with return (#5736) 2019-07-23 23:00:55 +10:00
Amber Brown 32e7c9e7f2
Run Black. (#5482) 2019-06-20 19:32:02 +10:00
Amber Brown 49af402019 run isort 2018-07-09 16:09:20 +10:00
Erik Johnston 86780a8bc3 Don't convert to deferreds when not necessary 2017-03-30 14:14:36 +01:00
Erik Johnston 6957bfdca6 Don't recreate so many sets 2017-03-16 11:54:26 +00:00
Erik Johnston 04006bb7f0 Get state at event rather than for room in push 2017-01-17 14:31:21 +00:00
Erik Johnston 7356d52e73 Fix up push to use get_current_state_ids 2016-08-25 18:35:49 +01:00
Erik Johnston 9219139351 Preserve some logcontexts 2016-08-24 11:58:40 +01:00
David Baker ecd5e6bfa4 Typo 2016-07-28 10:04:52 +01:00
David Baker 0b640aa56b even more pep8 2016-06-24 11:47:11 +01:00
David Baker 870c45913e Use similar naming we use in email notifs for push
Fixes https://github.com/vector-im/vector-web/issues/1654
2016-06-24 11:41:11 +01:00
Matthew Hodgson e837df6adb increment badge count per missed convo, not per msg 2016-05-18 11:53:25 +01:00
David Baker a4a31fa8dc Only pass in what we need 2016-04-07 17:37:19 +01:00
David Baker 7e2c89a37f Make pushers use the event_push_actions table instead of listening on an event stream & running the rules again. Sytest passes, but remaining to do:
* Make badges work again
 * Remove old, unused code
2016-04-06 15:42:15 +01:00