66 lines
2.9 KiB
ReStructuredText
66 lines
2.9 KiB
ReStructuredText
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Synapse Architecture
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====================
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As of the end of Oct 2014, Synapse's overall architecture looks like::
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Notifier
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^ |
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.------------|------.
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| handlers/ | |
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| v |
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| Event*Handler<---------> rest/* <=> Client
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| Rooms*Handler |
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HSes <=> federation/* <==> FederationHandler |
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| | PresenceHandler |
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| | TypingHandler |
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| '-------------------'
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| state/* |
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| v v
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`--------------> storage/*
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v
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.----.
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| DB |
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'----'
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* Handlers: business logic of synapse itself. Follows a set contract of BaseHandler:
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* BaseHandler gives us onNewRoomEvent which: (TODO: flesh this out and make it less cryptic):
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* handle_state(event)
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* auth(event)
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* persist_event(event)
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* notify notifier or federation(event)
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* PresenceHandler: use distributor to get EDUs out of Federation. Very
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lightweight logic built on the distributor
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* TypingHandler: use distributor to get EDUs out of Federation. Very
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lightweight logic built on the distributor
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* EventsHandler: handles the events stream...
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* FederationHandler: - gets PDU from Federation Layer; turns into an event;
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follows basehandler functionality.
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* RoomsHandler: does all the room logic, including members - lots of classes in
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RoomsHandler.
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* ProfileHandler: talks to the storage to store/retrieve profile info.
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* EventFactory: generates events of particular event types.
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* Notifier: Backs the events handler
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* REST: Interfaces handlers and events to the outside world via HTTP/JSON.
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Converts events back and forth from JSON.
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* Federation: holds the HTTP client & server to talk to other servers. Does
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replication to make sure there's nothing missing in the graph. Handles
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reliability. Handles txns.
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* Distributor: generic event bus. used for presence & typing only currently.
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Notifier could be implemented using Distributor - so far we are only using for
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things which actually /require/ dynamic pluggability however as it can
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obfuscate the actual flow of control.
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* Auth: helper singleton to say whether a given event is allowed to do a given
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thing (TODO: put this on the diagram)
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* State: helper singleton: does state conflict resolution. You give it an event
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and it tells you if it actually updates the state or not, and annotates the
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event up properly and handles merge conflict resolution.
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* Storage: abstracts the storage engine.
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