merge spec changes

This commit is contained in:
Matthew Hodgson 2014-09-04 23:16:04 -07:00
parent 3bc7bba262
commit 0d1d9f3e9c
1 changed files with 27 additions and 13 deletions

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@ -347,11 +347,12 @@ Receiving live updates on a client
Clients can receive new events by long-polling the home server. This will hold open the
HTTP connection for a short period of time waiting for new events, returning early if an
event occurs. This is called the `Event Stream`_. All events which are visible to the
client and match the client's query will appear in the event stream. When the request
client will appear in the event stream. When the request
returns, an ``end`` token is included in the response. This token can be used in the next
request to continue where the client left off.
.. TODO
How do we filter the event stream?
Do we ever return multiple events in a single request? Don't we get lots of request
setup RTT latency if we only do one event per request? Do we ever support streaming
requests? Why not websockets?
@ -473,7 +474,9 @@ action in a room a user must have a suitable power level.
Power levels for users are defined in ``m.room.power_levels``, where both
a default and specific users' power levels can be set. By default all users
have a power level of 0.
have a power level of 0, other than the room creator whose power level defaults to 100.
Power levels for users are tracked per-room even if the user is not present in
the room.
State events may contain a ``required_power_level`` key, which indicates the
minimum power a user must have before they can update that state key. The only
@ -483,11 +486,11 @@ To perform certain actions there are additional power level requirements
defined in the following state events:
- ``m.room.send_event_level`` defines the minimum level for sending non-state
events. Defaults to 5.
events. Defaults to 50.
- ``m.room.add_state_level`` defines the minimum level for adding new state,
rather than updating existing state. Defaults to 5.
rather than updating existing state. Defaults to 50.
- ``m.room.ops_level`` defines the minimum levels to ban and kick other users.
This defaults to a kick and ban levels of 5 each.
This defaults to a kick and ban levels of 50 each.
Joining rooms
@ -1219,7 +1222,7 @@ Or a rejected call:
Calls are negotiated according to the WebRTC specification.
Profiles
========
.. NOTE::
@ -1234,8 +1237,8 @@ Profiles
- Display name changes also generates m.room.member with displayname key f.e. room
the user is in.
Internally within Matrix users are referred to by their user ID, which is not a
human-friendly string. Profiles grant users the ability to see human-readable
Internally within Matrix users are referred to by their user ID, which is typically
a compact unique identifier. Profiles grant users the ability to see human-readable
names for other users that are in some way meaningful to them. Additionally,
profiles can publish additional information, such as the user's age or location.
@ -1549,17 +1552,19 @@ Federation is the term used to describe how to communicate between Matrix home
servers. Federation is a mechanism by which two home servers can exchange
Matrix event messages, both as a real-time push of current events, and as a
historic fetching mechanism to synchronise past history for clients to view. It
uses HTTP connections between each pair of servers involved as the underlying
uses HTTPS connections between each pair of servers involved as the underlying
transport. Messages are exchanged between servers in real-time by active pushing
from each server's HTTP client into the server of the other. Queries to fetch
historic data for the purpose of back-filling scrollback buffers and the like
can also be performed.
can also be performed. Currently routing of messages between homeservers is full
mesh (like email) - however, fan-out refinements to this design are currently
under consideration.
There are three main kinds of communication that occur between home servers:
:Queries:
These are single request/response interactions between a given pair of
servers, initiated by one side sending an HTTP GET request to obtain some
servers, initiated by one side sending an HTTPS GET request to obtain some
information, and responded by the other. They are not persisted and contain
no long-term significant history. They simply request a snapshot state at the
instant the query is made.
@ -1775,7 +1780,7 @@ by the same origin as the current one, or other origins.
Because of the distributed nature of participants in a Matrix conversation, it
is impossible to establish a globally-consistent total ordering on the events.
However, by annotating each outbound PDU at its origin with IDs of other PDUs it
has received, a partial ordering can be constructed allowing causallity
has received, a partial ordering can be constructed allowing causality
relationships to be preserved. A client can then display these messages to the
end-user in some order consistent with their content and ensure that no message
that is semantically in reply of an earlier one is ever displayed before it.
@ -1861,7 +1866,7 @@ Retrieves a sliding-window history of previous PDUs that occurred on the
given context. Starting from the PDU ID(s) given in the "v" argument, the
PDUs that preceeded it are retrieved, up to a total number given by the
"limit" argument. These are then returned in a new Transaction containing all
off the PDUs.
of the PDUs.
To stream events all the events::
@ -2046,6 +2051,9 @@ The ``retry_after_ms`` key SHOULD be included to tell the client how long they h
in milliseconds before they can try again.
.. TODO
- Surely we should recommend an algorithm for the rate limiting, rather than letting every
homeserver come up with their own idea, causing totally unpredictable performance over
federated rooms?
- crypto (s-s auth)
- E2E
- Lawful intercept + Key Escrow
@ -2056,6 +2064,9 @@ Policy Servers
.. NOTE::
This section is a work in progress.
.. TODO
We should mention them in the Architecture section at least...
Content repository
==================
.. NOTE::
@ -2154,6 +2165,9 @@ Transaction:
A message which relates to the communication between a given pair of servers.
A transaction contains possibly-empty lists of PDUs and EDUs.
.. TODO
This glossary contradicts the terms used above - especially on State Events v. "State"
and Non-State Events v. "Events". We need better consistent names.
.. Links through the external API docs are below
.. =============================================