Add back fast path for non-gappy syncs (#17064)
PR #16942 removed an invalid optimisation that avoided pulling out state for non-gappy syncs. This causes a large increase in DB usage. c.f. #16941 for why that optimisation was wrong. However, we can still optimise in the simple case where the events in the timeline are a linear chain without any branching/merging of the DAG. cc. @richvdh
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Fix various long-standing bugs which could cause incorrect state to be returned from `/sync` in certain situations.
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@ -1259,6 +1259,42 @@ class SyncHandler:
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await_full_state = True
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lazy_load_members = False
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# For a non-gappy sync if the events in the timeline are simply a linear
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# chain (i.e. no merging/branching of the graph), then we know the state
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# delta between the end of the previous sync and start of the new one is
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# empty.
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#
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# c.f. #16941 for an example of why we can't do this for all non-gappy
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# syncs.
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is_linear_timeline = False
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if batch.events:
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prev_event_id = batch.events[0].event_id
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for e in batch.events[1:]:
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if e.prev_event_ids() != [prev_event_id]:
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break
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else:
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is_linear_timeline = True
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if is_linear_timeline and not batch.limited:
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state_ids: StateMap[str] = {}
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if lazy_load_members:
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if members_to_fetch and batch.events:
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# We're lazy-loading, so the client might need some more
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# member events to understand the events in this timeline.
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# So we fish out all the member events corresponding to the
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# timeline here. The caller will then dedupe any redundant
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# ones.
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state_ids = await self._state_storage_controller.get_state_ids_for_event(
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batch.events[0].event_id,
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# we only want members!
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state_filter=StateFilter.from_types(
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(EventTypes.Member, member) for member in members_to_fetch
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),
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await_full_state=False,
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)
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return state_ids
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if batch:
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state_at_timeline_start = (
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await self._state_storage_controller.get_state_ids_for_event(
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