Speed up calculating push rules
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ab4ee2e524
commit
270e1c904a
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@ -200,6 +200,10 @@ class RulesForRoom(object):
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# not update the cache with it.
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self.sequence = 0
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# A cache of user_ids that we *know* aren't interesting, e.g. user_ids
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# owned by AS's, or remote users, etc.
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self.uninteresting_user_set = set()
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# We need to be clever on the invalidating caches callbacks, as
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# otherwise the invalidation callback holds a reference to the object,
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# potentially causing it to leak.
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@ -231,10 +235,24 @@ class RulesForRoom(object):
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# Loop through to see which member events we've seen and have rules
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# for and which we need to fetch
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for key, event_id in current_state_ids.iteritems():
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for key in current_state_ids:
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if key[0] != EventTypes.Member:
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continue
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user_id = key[1]
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if user_id in self.uninteresting_user_set:
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continue
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if not self.is_mine_id(user_id):
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self.uninteresting_user_set.add(user_id)
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continue
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if self.store.get_if_app_services_interested_in_user(user_id):
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self.uninteresting_user_set.add(user_id)
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continue
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event_id = current_state_ids[key]
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res = self.member_map.get(event_id, None)
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if res:
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user_id, state = res
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@ -244,13 +262,6 @@ class RulesForRoom(object):
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ret_rules_by_user[user_id] = rules
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continue
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user_id = key[1]
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if not self.is_mine_id(user_id):
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continue
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if self.store.get_if_app_services_interested_in_user(user_id):
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continue
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# If a user has left a room we remove their push rule. If they
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# joined then we readd it later in _update_rules_with_member_event_ids
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ret_rules_by_user.pop(user_id, None)
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