Simplify to always drop events if server isn't in the room
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@ -202,27 +202,22 @@ class FederationHandler(BaseHandler):
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self.room_queues[room_id].append((pdu, origin))
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self.room_queues[room_id].append((pdu, origin))
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return
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return
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# If we're no longer in the room just ditch the event entirely. This
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# If we're not in the room just ditch the event entirely. This is
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# is probably an old server that has come back and thinks we're still
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# probably an old server that has come back and thinks we're still in
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# in the room (or we've been rejoined to the room by a state reset).
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# the room (or we've been rejoined to the room by a state reset).
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#
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#
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# If we were never in the room then maybe our database got vaped and
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# Note that if we were never in the room then we would have already
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# we should check if we *are* in fact in the room. If we are then we
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# dropped the event, since we wouldn't know the room version.
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# can magically rejoin the room.
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is_in_room = yield self.auth.check_host_in_room(
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is_in_room = yield self.auth.check_host_in_room(
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room_id,
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room_id,
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self.server_name
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self.server_name
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)
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)
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if not is_in_room:
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if not is_in_room:
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was_in_room = yield self.store.was_host_joined(
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logger.info(
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pdu.room_id, self.server_name,
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"[%s %s] Ignoring PDU from %s as we're not in the room",
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room_id, event_id, origin,
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)
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)
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if was_in_room:
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defer.returnValue(None)
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logger.info(
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"[%s %s] Ignoring PDU from %s as we've left the room",
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room_id, event_id, origin,
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)
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defer.returnValue(None)
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state = None
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state = None
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auth_chain = []
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auth_chain = []
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