Simplify to always drop events if server isn't in the room

This commit is contained in:
Erik Johnston 2018-11-09 11:34:45 +00:00
parent 3cecf5340d
commit 30dd27afff
1 changed files with 9 additions and 14 deletions

View File

@ -202,24 +202,19 @@ class FederationHandler(BaseHandler):
self.room_queues[room_id].append((pdu, origin))
return
# If we're no longer in the room just ditch the event entirely. This
# is probably an old server that has come back and thinks we're still
# in the room (or we've been rejoined to the room by a state reset).
# If we're not in the room just ditch the event entirely. This is
# probably an old server that has come back and thinks we're still in
# the room (or we've been rejoined to the room by a state reset).
#
# If we were never in the room then maybe our database got vaped and
# we should check if we *are* in fact in the room. If we are then we
# can magically rejoin the room.
# Note that if we were never in the room then we would have already
# dropped the event, since we wouldn't know the room version.
is_in_room = yield self.auth.check_host_in_room(
room_id,
self.server_name
)
if not is_in_room:
was_in_room = yield self.store.was_host_joined(
pdu.room_id, self.server_name,
)
if was_in_room:
logger.info(
"[%s %s] Ignoring PDU from %s as we've left the room",
"[%s %s] Ignoring PDU from %s as we're not in the room",
room_id, event_id, origin,
)
defer.returnValue(None)