general documentation review and editing
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README.rst
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README.rst
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@ -2,7 +2,7 @@ Introduction
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============
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Matrix is an ambitious new ecosystem for open federated Instant Messaging and
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VoIP[1]. The basics you need to know to get up and running are:
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VoIP. The basics you need to know to get up and running are:
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- Chatrooms are distributed and do not exist on any single server. Rooms
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can be found using names like ``#matrix:matrix.org`` or
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@ -39,8 +39,6 @@ To get up and running:
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For more detailed setup instructions, please see further down this document.
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[1] VoIP currently in development
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About Matrix
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============
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@ -50,15 +48,15 @@ which handle:
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- Creating and managing fully distributed chat rooms with no
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single points of control or failure
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- Eventually-consistent cryptographically secure[2] synchronisation of room
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- Eventually-consistent cryptographically secure[1] synchronisation of room
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state across a global open network of federated servers and services
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- Sending and receiving extensible messages in a room with (optional)
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end-to-end encryption[3]
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end-to-end encryption[2]
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- Inviting, joining, leaving, kicking, banning room members
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- Managing user accounts (registration, login, logout)
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- Using 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
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Facebook accounts to authenticate, identify and discover users on Matrix.
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- Placing 1:1 VoIP and Video calls (in development)
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- Placing 1:1 VoIP and Video calls
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These APIs are intended to be implemented on a wide range of servers, services
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and clients, letting developers build messaging and VoIP functionality on top of
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@ -92,9 +90,9 @@ https://github.com/matrix-org/synapse/issues or at matrix@matrix.org.
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Thanks for trying Matrix!
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[2] Cryptographic signing of messages isn't turned on yet
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[1] Cryptographic signing of messages isn't turned on yet
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[3] End-to-end encryption is currently in development
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[2] End-to-end encryption is currently in development
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Homeserver Installation
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@ -1,11 +1,73 @@
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Matrix Specification
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====================
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TODO(Introduction) : Matthew
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- Similar to intro paragraph from README.
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- Explaining the overall mission, what this spec describes...
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- "What is Matrix?"
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- Draw parallels with email?
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WARNING
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=======
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.. NOTE::
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The Matrix specification is still very much evolving: the API is not yet frozen
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and this document is in places incomplete, stale, and may contain security
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issues. Needless to say, we have made every effort to highlight the problem
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areas that we're aware of.
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We're publishing it at this point because it's complete enough to be more than
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useful and provide a canonical reference to how Matrix is evolving. Our end
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goal is to mirror WHATWG's "Living Standard" approach (see
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http://wiki.whatwg.org/wiki/FAQ#What_does_.22Living_Standard.22_mean.3F) -
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except right now Matrix is more in the process of being born than actually being
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living!
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Introduction
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============
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Matrix is a new set of open APIs for open-federated Instant Messaging and VoIP
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functionality, designed to create and support a new global real-time
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communication ecosystem on the internet. This specification is the ongoing
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result of standardising the APIs used by the various components of the Matrix
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ecosystem to communicate with one another.
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The principles that Matrix attempts to follow are:
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- Pragmatic Web-friendly APIs (i.e. JSON over REST)
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- Keep It Simple & Stupid
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- provide a simple architecture with minimal third-party dependencies.
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- Fully open:
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- Fully open federation - anyone should be able to participate in the global Matrix network
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- Fully open standard - publicly documented standard with no IP or patent licensing encumbrances
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- Fully open source reference implementation - liberally-licensed example implementations
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with no IP or patent licensing encumbrances
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- Empowering the end-user
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- The user should be able to choose the server and clients they use
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- The user should be control how private their communication is
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- The user should know precisely where their data is stored
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- Fully decentralised - no single points of control over conversations or the network as a whole
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- Learning from history to avoid repeating it
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- Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP whilst trying to avoid their failings
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The functionality that Matrix provides includes:
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- Creation and management of fully distributed chat rooms with no
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single points of control or failure
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- Eventually-consistent cryptographically secure synchronisation of room
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state across a global open network of federated servers and services
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- Sending and receiving extensible messages in a room with (optional)
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end-to-end encryption
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- Extensible user management (inviting, joining, leaving, kicking, banning)
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mediated by a power-level based user privilege system.
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- Extensible room state management (room naming, aliasing, topics, bans)
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- Extensible user profile management (avatars, displaynames, etc)
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- Managing user accounts (registration, login, logout)
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- Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
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Facebook accounts to authenticate, identify and discover users on Matrix.
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- Trusted federation of Identity servers for:
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- Publishing user public keys for PKI
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- Mapping of 3PIDs to Matrix IDs
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The end goal of Matrix is to be a ubiquitous messaging layer for synchronising
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arbitrary data between sets of people, devices and services - be that for instant
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messages, VoIP call setups, or any other objects that need to be reliably and
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persistently pushed from A to B in an interoperable and federated manner.
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Architecture
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============
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@ -28,38 +90,43 @@ other directly.
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| |<--------( HTTP )-----------| |
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+------------------+ Federation +------------------+
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A "Client" is an end-user, typically a human using a web application or mobile app. Clients use the
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"Client-to-Server" (C-S) API to communicate with their home server. A single Client is usually
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responsible for a single user account. A user account is represented by their "User ID". This ID is
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namespaced to the home server which allocated the account and looks like::
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A "Client" typically represents a human using a web application or mobile app. Clients use the
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"Client-to-Server" (C-S) API to communicate with their home server, which stores their profile data and
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their record of the conversations in which they participate. Each client is associated with a user account
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(and may optionally support multiple user accounts). A user account is represented by a unique "User ID". This
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ID is namespaced to the home server which allocated the account and looks like::
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@localpart:domain
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The ``localpart`` of a user ID may be a user name, or an opaque ID identifying this user. They are
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case-insensitive.
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.. TODO
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- Need to specify precise grammar for Matrix IDs
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A "Home Server" is a server which provides C-S APIs and has the ability to federate with other HSes.
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It is typically responsible for multiple clients. "Federation" is the term used to describe the
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sharing of data between two or more home servers.
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Data in Matrix is encapsulated in an "Event". An event is an action within the system. Typically each
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action (e.g. sending a message) correlates with exactly one event. Each event has a ``type`` which is
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used to differentiate different kinds of data. ``type`` values SHOULD be namespaced according to standard
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Java package naming conventions, e.g. ``com.example.myapp.event``. Events are usually sent in the context
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of a "Room".
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Data in Matrix is encapsulated in an "event". An event is an action within the system. Typically each
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action (e.g. sending a message) correlates with exactly one event. Each event has a ``type`` which is used
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to differentiate different kinds of data. ``type`` values MUST be uniquely globally namespaced following
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Java's `package naming conventions <http://docs.oracle.com/javase/specs/jls/se5.0/html/packages.html#7.7>`,
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e.g. ``com.example.myapp.event``. The special top-level namespace ``m.`` is reserved for events defined
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in the Matrix specification. Events are usually sent in the context of a "Room".
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Room structure
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--------------
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A room is a conceptual place where users can send and receive events. Rooms
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can be created, joined and left. Events are sent to a room, and all
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participants in that room will receive the event. Rooms are uniquely
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identified via a "Room ID", which look like::
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participants in that room with sufficient access will receive the event. Rooms are uniquely
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identified internally via a "Room ID", which look like::
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!opaque_id:domain
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There is exactly one room ID for each room. Whilst the room ID does contain a
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domain, it is simply for namespacing room IDs. The room does NOT reside on the
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domain, it is simply for globally namespacing room IDs. The room does NOT reside on the
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domain specified. Room IDs are not meant to be human readable. They ARE
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case-sensitive.
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#room_alias:domain
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A room alias "points" to a room ID. The room ID the alias is pointing to can be obtained
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by visiting the domain specified. Room aliases are designed to be human readable strings
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which can be used to publicise rooms. They are case-insensitive. Note that the mapping
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.. TODO
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- Need to specify precise grammar for Room IDs
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A room alias "points" to a room ID and is the human-readable label by which rooms are
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publicised and discovered. The room ID the alias is pointing to can be obtained
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by visiting the domain specified. They are case-insensitive. Note that the mapping
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from a room alias to a room ID is not fixed, and may change over time to point to a
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different room ID. For this reason, Clients SHOULD resolve the room alias to a room ID
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once and then use that ID on subsequent requests.
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@ -122,12 +192,16 @@ once and then use that ID on subsequent requests.
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| #bike >> !4rguxf:matrix.org |
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|________________________________|
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.. TODO kegan
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- show the actual API rather than pseudo-API?
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Identity
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--------
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Users in Matrix are identified via their user ID. However, existing ID namespaces
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can also be used in order to identify Matrix users. A Matrix "Identity" describes
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both the user ID and any other existing ID namespaces *linked* to their account.
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Users in Matrix are identified via their user ID. However, existing ID namespaces can also
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be used in order to identify Matrix users. A Matrix "Identity" describes both the user ID
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and any other existing IDs from third party namespaces *linked* to their account.
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Matrix users can *link* third-party IDs (3PIDs) such as email addresses, social
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network accounts and phone numbers to their
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@ -135,10 +209,10 @@ user ID. Linking 3PIDs creates a mapping from a 3PID to a user ID. This mapping
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can then be used by other Matrix users in order to discover other users, according
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to a strict set of privacy permissions.
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In order to ensure that the mapping from 3PID to user ID is genuine, dedicated
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trusted servers called "Identity Servers" (IS) are used to perform authentication
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of the 3PID. Identity servers are also used to preserve the mapping indefinitely,
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by replicating the mappings across multiple ISes.
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In order to ensure that the mapping from 3PID to user ID is genuine, a globally federated
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cluster of trusted "Identity Servers" (IS) are used to perform authentication of the 3PID.
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Identity servers are also used to preserve the mapping indefinitely, by replicating the
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mappings across multiple ISes.
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Usage of an IS is not required in order for a client application to be part of
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the Matrix ecosystem. However, by not using an IS, discovery of users is greatly
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@ -146,8 +220,28 @@ impacted.
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API Standards
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-------------
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All communication in Matrix is performed over HTTP[S] using a Content-Type of ``application/json``.
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In addition, all strings MUST be encoded as UTF-8. Any errors which occur on the Matrix API level
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The mandatory baseline for communication in Matrix is exchanging JSON objects over RESTful
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HTTP APIs. HTTPS is mandated as the baseline for server-server (federation) communication.
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HTTPS is recommended for client-server communication, although HTTP may be supported as a
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fallback to support basic HTTP clients. More efficient optional transports for
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client-server communication will in future be supported as optional extensions - e.g. a
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packed binary encoding over stream-cipher encrypted TCP socket for
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low-bandwidth/low-roundtrip mobile usage.
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.. TODO
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We need to specify capability negotiation for extensible transports
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For the default HTTP transport, all API calls use a Content-Type of ``application/json``.
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In addition, all strings MUST be encoded as UTF-8.
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Clients are authenticated using opaque ``access_token`` strings (see `Registration and
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Login`_ for details), passed as a querystring parameter on all requests.
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.. TODO
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Need to specify any HMAC or access_token lifetime/ratcheting tricks
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Any errors which occur on the Matrix API level
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MUST return a "standard error response". This is a JSON object which looks like::
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{
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:``M_LOGIN_EMAIL_URL_NOT_YET``:
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Encountered when polling for an email link which has not been clicked yet.
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The C-S API typically uses ``HTTP POST`` to submit requests. This means these requests
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are not idempotent. The C-S API also allows ``HTTP PUT`` to make requests idempotent.
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In order to use a ``PUT``, paths should be suffixed with ``/{txnId}``. ``{txnId}`` is a
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client-generated transaction ID which identifies the request. Crucially, it **only**
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serves to identify new requests from retransmits. After the request has finished, the
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``{txnId}`` value should be changed (how is not specified, it could be a monotonically
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increasing integer, etc). It is preferable to use ``HTTP PUT`` to make sure requests to
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send messages do not get sent more than once should clients need to retransmit requests.
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The C-S API typically uses ``HTTP POST`` to submit requests. This means these requests are
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not idempotent. The C-S API also allows ``HTTP PUT`` to make requests idempotent. In order
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to use a ``PUT``, paths should be suffixed with ``/{txnId}``. ``{txnId}`` is a
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unique client-generated transaction ID which identifies the request, and is scoped to a given
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Client (identified by that client's ``access_token``). Crucially, it **only** serves to
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identify new requests from retransmits. After the request has finished, the ``{txnId}``
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value should be changed (how is not specified; a monotonically increasing integer is
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recommended). It is preferable to use ``HTTP PUT`` to make sure requests to send messages
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do not get sent more than once should clients need to retransmit requests.
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Valid requests look like::
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POST /some/path/here
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POST /some/path/here?access_token=secret
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{
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"key": "This is a post."
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}
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PUT /some/path/here/11
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PUT /some/path/here/11?access_token=secret
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{
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"key": "This is a put with a txnId of 11."
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}
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In contrast, these are invalid requests::
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POST /some/path/here/11
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POST /some/path/here/11?access_token=secret
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{
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"key": "This is a post, but it has a txnId."
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}
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PUT /some/path/here
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PUT /some/path/here?access_token=secret
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{
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"key": "This is a put but it is missing a txnId."
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}
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Receiving live updates on a client
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----------------------------------
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Clients can receive new events by long-polling the home server. This will hold open the
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HTTP connection for a short period of time waiting for new events, returning early if an
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event occurs. This is called the `Event Stream`_. All events which the client is authorised
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to view will appear in the event stream. When the stream is closed, an ``end`` token is
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returned. This token can be used in the next request to continue where the client left off.
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event occurs. This is called the `Event Stream`_. All events which are visible to the
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client and match the client's query will appear in the event stream. When the request
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returns, an ``end`` token is included in the response. This token can be used in the next
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request to continue where the client left off.
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.. TODO
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Do we ever return multiple events in a single request? Do we ever support streaming
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requests? Why not websockets?
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When the client first logs in, they will need to initially synchronise with their home
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server. This is achieved via the |initialSync|_ API. This API also returns an ``end``
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.. TODO
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- Why it is needed
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VoIP
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====
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.. NOTE::
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This section is a work in progress.
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Security
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========
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.. NOTE::
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