Bump the client-side timeout for /state (#14912)
* Bump the client-side timeout for /state to allow faster joins resyncs the chance to complete for large rooms. We have seen this fair poorly (~90s for Matrix HQ's /state) in testing, causing the resync to advance to another HS who hasn't seen our join yet. * Changelog * Milliseconds!!!!
This commit is contained in:
parent
a63d4cc9e9
commit
8e37ece015
|
@ -0,0 +1 @@
|
|||
Faster joins: allow the resync process more time to fetch `/state` ids.
|
|
@ -102,6 +102,10 @@ class TransportLayerClient:
|
|||
destination,
|
||||
path=path,
|
||||
args={"event_id": event_id},
|
||||
# This can take a looooooong time for large rooms. Give this a generous
|
||||
# timeout of 10 minutes to avoid the partial state resync timing out early
|
||||
# and trying a bunch of servers who haven't seen our join yet.
|
||||
timeout=600_000,
|
||||
parser=_StateParser(room_version),
|
||||
)
|
||||
|
||||
|
|
Loading…
Reference in New Issue