Improve logging of state resolution (#8371)
I'd like to get a better insight into what we are doing with respect to state res. The list of state groups we are resolving across should be short (if it isn't, that's a massive problem in itself), so it should be fine to log it in ite entiretly. I've done some grepping and found approximately zero cases in which the "shortcut" code delivered the result, so I've ripped that out too.
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Improve logging of state resolution.
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@ -25,7 +25,6 @@ from typing import (
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Sequence,
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Set,
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Union,
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cast,
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overload,
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)
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@ -42,7 +41,7 @@ from synapse.logging.utils import log_function
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from synapse.state import v1, v2
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from synapse.storage.databases.main.events_worker import EventRedactBehaviour
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from synapse.storage.roommember import ProfileInfo
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from synapse.types import Collection, MutableStateMap, StateMap
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from synapse.types import Collection, StateMap
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from synapse.util import Clock
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from synapse.util.async_helpers import Linearizer
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from synapse.util.caches.expiringcache import ExpiringCache
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@ -472,10 +471,9 @@ class StateResolutionHandler:
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def __init__(self, hs):
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self.clock = hs.get_clock()
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# dict of set of event_ids -> _StateCacheEntry.
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self._state_cache = None
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self.resolve_linearizer = Linearizer(name="state_resolve_lock")
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# dict of set of event_ids -> _StateCacheEntry.
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self._state_cache = ExpiringCache(
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cache_name="state_cache",
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clock=self.clock,
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@ -519,57 +517,28 @@ class StateResolutionHandler:
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Returns:
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The resolved state
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"""
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logger.debug("resolve_state_groups state_groups %s", state_groups_ids.keys())
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group_names = frozenset(state_groups_ids.keys())
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with (await self.resolve_linearizer.queue(group_names)):
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if self._state_cache is not None:
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cache = self._state_cache.get(group_names, None)
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if cache:
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return cache
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cache = self._state_cache.get(group_names, None)
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if cache:
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return cache
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logger.info(
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"Resolving state for %s with %d groups", room_id, len(state_groups_ids)
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"Resolving state for %s with groups %s", room_id, list(group_names),
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)
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state_groups_histogram.observe(len(state_groups_ids))
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# start by assuming we won't have any conflicted state, and build up the new
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# state map by iterating through the state groups. If we discover a conflict,
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# we give up and instead use `resolve_events_with_store`.
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#
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# XXX: is this actually worthwhile, or should we just let
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# resolve_events_with_store do it?
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new_state = {} # type: MutableStateMap[str]
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conflicted_state = False
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for st in state_groups_ids.values():
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for key, e_id in st.items():
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if key in new_state:
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conflicted_state = True
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break
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new_state[key] = e_id
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if conflicted_state:
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break
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if conflicted_state:
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logger.info("Resolving conflicted state for %r", room_id)
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with Measure(self.clock, "state._resolve_events"):
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# resolve_events_with_store returns a StateMap, but we can
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# treat it as a MutableStateMap as it is above. It isn't
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# actually mutated anymore (and is frozen in
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# _make_state_cache_entry below).
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new_state = cast(
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MutableStateMap,
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await resolve_events_with_store(
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self.clock,
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room_id,
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room_version,
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list(state_groups_ids.values()),
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event_map=event_map,
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state_res_store=state_res_store,
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),
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)
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with Measure(self.clock, "state._resolve_events"):
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new_state = await resolve_events_with_store(
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self.clock,
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room_id,
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room_version,
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list(state_groups_ids.values()),
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event_map=event_map,
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state_res_store=state_res_store,
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)
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# if the new state matches any of the input state groups, we can
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# use that state group again. Otherwise we will generate a state_id
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@ -579,8 +548,7 @@ class StateResolutionHandler:
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with Measure(self.clock, "state.create_group_ids"):
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cache = _make_state_cache_entry(new_state, state_groups_ids)
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if self._state_cache is not None:
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self._state_cache[group_names] = cache
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self._state_cache[group_names] = cache
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return cache
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