Correctly handle outliers as prev events over federation
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@ -238,7 +238,7 @@ class FederationHandler(BaseHandler):
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logger.debug("[%s %s] min_depth: %d", room_id, event_id, min_depth)
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logger.debug("[%s %s] min_depth: %d", room_id, event_id, min_depth)
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prevs = set(pdu.prev_event_ids())
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prevs = set(pdu.prev_event_ids())
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seen = await self.store.have_seen_events(prevs)
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seen = await self.store.have_events_in_timeline(prevs)
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if min_depth is not None and pdu.depth < min_depth:
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if min_depth is not None and pdu.depth < min_depth:
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# This is so that we don't notify the user about this
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# This is so that we don't notify the user about this
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@ -278,7 +278,7 @@ class FederationHandler(BaseHandler):
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# Update the set of things we've seen after trying to
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# Update the set of things we've seen after trying to
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# fetch the missing stuff
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# fetch the missing stuff
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seen = await self.store.have_seen_events(prevs)
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seen = await self.store.have_events_in_timeline(prevs)
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if not prevs - seen:
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if not prevs - seen:
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logger.info(
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logger.info(
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@ -423,7 +423,7 @@ class FederationHandler(BaseHandler):
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room_id = pdu.room_id
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room_id = pdu.room_id
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event_id = pdu.event_id
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event_id = pdu.event_id
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seen = await self.store.have_seen_events(prevs)
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seen = await self.store.have_events_in_timeline(prevs)
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if not prevs - seen:
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if not prevs - seen:
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return
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return
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