Reduce amount of state we pull out when attempting to send catchup PDUs. (#12963)
* Don't pull out state for catchup * Newsfile * Merge newsfile
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Reduce the amount of state we pull from the DB.
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@ -37,6 +37,7 @@ from synapse.metrics import sent_transactions_counter
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from synapse.metrics.background_process_metrics import run_as_background_process
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from synapse.types import ReadReceipt
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from synapse.util.retryutils import NotRetryingDestination, get_retry_limiter
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from synapse.visibility import filter_events_for_server
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if TYPE_CHECKING:
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import synapse.server
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@ -77,6 +78,7 @@ class PerDestinationQueue:
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):
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self._server_name = hs.hostname
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self._clock = hs.get_clock()
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self._storage_controllers = hs.get_storage_controllers()
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self._store = hs.get_datastores().main
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self._transaction_manager = transaction_manager
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self._instance_name = hs.get_instance_name()
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@ -442,6 +444,12 @@ class PerDestinationQueue:
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"This should not happen." % event_ids
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)
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logger.info(
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"Catching up destination %s with %d PDUs",
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self._destination,
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len(catchup_pdus),
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)
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# We send transactions with events from one room only, as its likely
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# that the remote will have to do additional processing, which may
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# take some time. It's better to give it small amounts of work
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@ -487,19 +495,20 @@ class PerDestinationQueue:
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):
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continue
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# Filter out events where the server is not in the room,
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# e.g. it may have left/been kicked. *Ideally* we'd pull
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# out the kick and send that, but it's a rare edge case
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# so we don't bother for now (the server that sent the
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# kick should send it out if its online).
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hosts = await self._state.get_hosts_in_room_at_events(
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p.room_id, [p.event_id]
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)
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if self._destination not in hosts:
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continue
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new_pdus.append(p)
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# Filter out events where the server is not in the room,
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# e.g. it may have left/been kicked. *Ideally* we'd pull
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# out the kick and send that, but it's a rare edge case
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# so we don't bother for now (the server that sent the
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# kick should send it out if its online).
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new_pdus = await filter_events_for_server(
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self._storage_controllers,
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self._destination,
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new_pdus,
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redact=False,
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)
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# If we've filtered out all the extremities, fall back to
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# sending the original event. This should ensure that the
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# server gets at least some of missed events (especially if
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