Add unit tests
This commit is contained in:
parent
197fae1639
commit
b7fa834c40
|
@ -16,7 +16,11 @@
|
|||
|
||||
from mock import Mock, call
|
||||
|
||||
from synapse.api.constants import PresenceState
|
||||
from signedjson.key import generate_signing_key
|
||||
|
||||
from synapse.api.constants import EventTypes, Membership, PresenceState
|
||||
from synapse.events import room_version_to_event_format
|
||||
from synapse.events.builder import EventBuilder
|
||||
from synapse.handlers.presence import (
|
||||
FEDERATION_PING_INTERVAL,
|
||||
FEDERATION_TIMEOUT,
|
||||
|
@ -26,7 +30,9 @@ from synapse.handlers.presence import (
|
|||
handle_timeout,
|
||||
handle_update,
|
||||
)
|
||||
from synapse.rest.client.v1 import room
|
||||
from synapse.storage.presence import UserPresenceState
|
||||
from synapse.types import UserID, get_domain_from_id
|
||||
|
||||
from tests import unittest
|
||||
|
||||
|
@ -405,3 +411,167 @@ class PresenceTimeoutTestCase(unittest.TestCase):
|
|||
|
||||
self.assertIsNotNone(new_state)
|
||||
self.assertEquals(state, new_state)
|
||||
|
||||
|
||||
class PresenceJoinTestCase(unittest.HomeserverTestCase):
|
||||
"""Tests remote servers get told about presence of users in the room when
|
||||
they join and when new local users join.
|
||||
"""
|
||||
|
||||
user_id = "@test:server"
|
||||
|
||||
servlets = [room.register_servlets]
|
||||
|
||||
def make_homeserver(self, reactor, clock):
|
||||
hs = self.setup_test_homeserver(
|
||||
"server", http_client=None,
|
||||
federation_sender=Mock(),
|
||||
)
|
||||
return hs
|
||||
|
||||
def prepare(self, reactor, clock, hs):
|
||||
self.federation_sender = hs.get_federation_sender()
|
||||
self.event_builder_factory = hs.get_event_builder_factory()
|
||||
self.federation_handler = hs.get_handlers().federation_handler
|
||||
self.presence_handler = hs.get_presence_handler()
|
||||
|
||||
# self.event_builder_for_2 = EventBuilderFactory(hs)
|
||||
# self.event_builder_for_2.hostname = "test2"
|
||||
|
||||
self.store = hs.get_datastore()
|
||||
self.state = hs.get_state_handler()
|
||||
self.auth = hs.get_auth()
|
||||
|
||||
# We don't actually check signatures in tests, so lets just create a
|
||||
# random key to use.
|
||||
self.random_signing_key = generate_signing_key("ver")
|
||||
|
||||
def test_remote_joins(self):
|
||||
# We advance time to something that isn't 0, as we use 0 as a special
|
||||
# value.
|
||||
self.reactor.advance(1000000000000)
|
||||
|
||||
# Create a room with two local users
|
||||
room_id = self.helper.create_room_as(self.user_id)
|
||||
self.helper.join(room_id, "@test2:server")
|
||||
|
||||
# Mark test2 as online, test will be offline with a last_active of 0
|
||||
self.presence_handler.set_state(
|
||||
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
|
||||
)
|
||||
self.reactor.pump([0]) # Wait for presence updates to be handled
|
||||
|
||||
# Test that a new server gets told about existing presence #
|
||||
|
||||
self.federation_sender.reset_mock()
|
||||
|
||||
# Add a new remote server to the room
|
||||
self._add_new_user(room_id, "@alice:server2")
|
||||
|
||||
# We shouldn't have sent out any local presence *updates*
|
||||
self.federation_sender.send_presence.assert_not_called()
|
||||
|
||||
# When new server is joined we send it the local users presence states.
|
||||
# We expect to only see user @test2:server, as @test:server is offline
|
||||
# and has a zero last_active_ts
|
||||
expected_state = self.get_success(
|
||||
self.presence_handler.current_state_for_user("@test2:server")
|
||||
)
|
||||
self.assertEqual(expected_state.state, PresenceState.ONLINE)
|
||||
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
|
||||
destinations=["server2"], states=[expected_state]
|
||||
)
|
||||
|
||||
# Test that only the new server gets sent presence and not existing servers #
|
||||
|
||||
self.federation_sender.reset_mock()
|
||||
self._add_new_user(room_id, "@bob:server3")
|
||||
|
||||
self.federation_sender.send_presence.assert_not_called()
|
||||
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
|
||||
destinations=["server3"], states=[expected_state]
|
||||
)
|
||||
|
||||
def test_remote_gets_presence_when_local_user_joins(self):
|
||||
# We advance time to something that isn't 0, as we use 0 as a special
|
||||
# value.
|
||||
self.reactor.advance(1000000000000)
|
||||
|
||||
# Create a room with one local users
|
||||
room_id = self.helper.create_room_as(self.user_id)
|
||||
|
||||
# Mark test as online
|
||||
self.presence_handler.set_state(
|
||||
UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE},
|
||||
)
|
||||
|
||||
# Mark test2 as online, test will be offline with a last_active of 0.
|
||||
# Note we don't join them to the room yet
|
||||
self.presence_handler.set_state(
|
||||
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE},
|
||||
)
|
||||
|
||||
# Add servers to the room
|
||||
self._add_new_user(room_id, "@alice:server2")
|
||||
self._add_new_user(room_id, "@bob:server3")
|
||||
|
||||
self.reactor.pump([0]) # Wait for presence updates to be handled
|
||||
|
||||
# Test that when a local join happens remote servers get told about it #
|
||||
|
||||
self.federation_sender.reset_mock()
|
||||
|
||||
# Join local user to room
|
||||
self.helper.join(room_id, "@test2:server")
|
||||
|
||||
self.reactor.pump([0]) # Wait for presence updates to be handled
|
||||
|
||||
# We shouldn't have sent out any local presence *updates*
|
||||
self.federation_sender.send_presence.assert_not_called()
|
||||
|
||||
# We expect to only send test2 presence to server2 and server3
|
||||
expected_state = self.get_success(
|
||||
self.presence_handler.current_state_for_user("@test2:server")
|
||||
)
|
||||
self.assertEqual(expected_state.state, PresenceState.ONLINE)
|
||||
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
|
||||
destinations=set(("server2", "server3")),
|
||||
states=[expected_state]
|
||||
)
|
||||
|
||||
def _add_new_user(self, room_id, user_id):
|
||||
"""Add new user to the room by creating an event and poking the federation API.
|
||||
"""
|
||||
|
||||
hostname = get_domain_from_id(user_id)
|
||||
|
||||
room_version = self.get_success(self.store.get_room_version(room_id))
|
||||
|
||||
# No we want to have other servers "join"
|
||||
builder = EventBuilder(
|
||||
state=self.state,
|
||||
auth=self.auth,
|
||||
store=self.store,
|
||||
clock=self.clock,
|
||||
hostname=hostname,
|
||||
signing_key=self.random_signing_key,
|
||||
|
||||
format_version=room_version_to_event_format(room_version),
|
||||
room_id=room_id,
|
||||
type=EventTypes.Member,
|
||||
sender=user_id,
|
||||
state_key=user_id,
|
||||
content={"membership": Membership.JOIN}
|
||||
)
|
||||
|
||||
prev_event_ids = self.get_success(
|
||||
self.store.get_latest_event_ids_in_room(room_id)
|
||||
)
|
||||
|
||||
event = self.get_success(builder.build(prev_event_ids))
|
||||
|
||||
self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
|
||||
|
||||
# Check that it was successfully persisted.
|
||||
self.get_success(self.store.get_event(event.event_id))
|
||||
self.get_success(self.store.get_event(event.event_id))
|
||||
|
|
Loading…
Reference in New Issue