From ca025c2b1d6477508e4d9af47ae772ee2a5f8db8 Mon Sep 17 00:00:00 2001 From: Kegan Dougal Date: Fri, 29 Aug 2014 16:50:26 +0100 Subject: [PATCH] Rooms: More subsections, more bullet points, more detail. --- docs/specification.rst | 97 ++++++++++++++++++++++++++++++++++++++---- 1 file changed, 88 insertions(+), 9 deletions(-) diff --git a/docs/specification.rst b/docs/specification.rst index d4a01a3fc2..e571db7c35 100644 --- a/docs/specification.rst +++ b/docs/specification.rst @@ -216,22 +216,101 @@ In contrast, these are invalid requests:: Receiving live updates on a client ---------------------------------- -- C-S longpoll event stream -- Concept of start/end tokens. -- Mention /initialSync to get token. +Clients can receive new events by long-polling the home server. This will hold open the +HTTP connection for a short period of time waiting for new events, returning early if an +event occurs. This is called the "Event Stream". All events which the client is authorised +to view will appear in the event stream. When the stream is closed, an ``end`` token is +returned. This token can be used in the next request to continue where the client left off. +When the client first logs in, they will need to initially synchronise with their home +server. This is achieved via the ``/initialSync`` API. This API also returns an ``end`` +token which can be used with the event stream. Rooms ===== -- How are they created? PDU anchor point: "root of the tree". + +Creation +-------- +To create a room, a client has to use the ``/createRoom`` API. There are various options +which can be set when creating a room: + +``visibility`` + Type: + String + Optional: + Yes + Value: + Either ``public`` or ``private``. + Description: + A ``public`` visibility indicates that the room will be shown in the public room list. A + ``private`` visibility will hide the room from the public room list. Rooms default to + ``public`` visibility if this key is not included. + +``room_alias_name`` + Type: + String + Optional: + Yes + Value: + The room alias localpart. + Description: + If this is included, a room alias will be created and mapped to the newly created room. + The alias will belong on the same home server which created the room, e.g. + ``!qadnasoi:domain.com >>> #room_alias_name:domain.com`` + +Example:: + + { + "visibility": "public", + "room_alias_name": "the pub" + } + +- TODO: This creates a room creation event which serves as the root of the PDU graph for this room. + +Modifying aliases +----------------- - Adding / removing aliases. -- Invite/join dance -- State and non-state data (+extensibility) -TODO : Room permissions / config / power levels. +Permissions +----------- +- TODO : Room permissions / config / power levels. What they are. How do they work. Examples. -Messages -======== +Inviting users +-------------- +- API to hit (``$roomid/invite``) with ``user_id`` key. Needs FQ user ID, explain why. +- Outline invite join dance + +Joining rooms +------------- +- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving). +- Outline invite join dance + +Leaving rooms +------------- +- API to hit (``$roomid/leave``). +- Is there a dance? + +Room events +----------- +- Split into state and non-state data +- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names). + Not too much detail on the actual event contents. +- API to hit. +- Extensibility provided by the API for custom events. Examples. +- How this hooks into ``initialSync``. +- See the "Room Events" section for actual spec on each type. + +Syncing a room +-------------- +- Single room initial sync. API to hit. Why it might be used (lazy loading) + +Getting grouped state events +---------------------------- +- ``/members`` and ``/messages`` and the events they return. +- ``/state`` and it returns ALL THE THINGS. + +Room Events +=========== This specification outlines several standard event types, all of which are prefixed with ``m.``