wownero/src/p2p/network_throttle-detail.hpp

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/// @file
/// @author rfree (current maintainer in monero.cc project)
/// @brief implementaion for throttling of connection (count and rate-limit speed etc)
// Copyright (c) 2014-2017, The Monero Project
//
// All rights reserved.
//
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// permitted provided that the following conditions are met:
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// conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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/* rfree: throttle details, implementing rate limiting */
#ifndef INCLUDED_src_p2p_throttle_detail_hpp
#define INCLUDED_src_p2p_throttle_detail_hpp
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#include "network_throttle.hpp"
namespace epee
{
namespace net_utils
{
class network_throttle : public i_network_throttle {
private:
struct packet_info {
size_t m_size; // octets sent. Summary for given small-window (e.g. for all packaged in 1 second)
packet_info();
};
network_speed_kbps m_target_speed;
network_speed_kbps m_real_target_speed;
size_t m_network_add_cost; // estimated add cost of headers
size_t m_network_minimal_segment; // estimated minimal cost of sending 1 byte to round up to
size_t m_network_max_segment; // recommended max size of 1 TCP transmission
const size_t m_window_size; // the number of samples to average over
network_time_seconds m_slot_size; // the size of one slot. TODO: now hardcoded for 1 second e.g. in time_to_slot()
// TODO for big window size, for performance better the substract on change of m_last_sample_time instead of recalculating average of eg >100 elements
std::vector< packet_info > m_history; // the history of bw usage
network_time_seconds m_last_sample_time; // time of last history[0] - so we know when to rotate the buffer
network_time_seconds m_start_time; // when we were created
bool m_any_packet_yet; // did we yet got any packet to count
std::string m_name; // my name for debug and logs
std::string m_nameshort; // my name for debug and logs (used in log file name)
// each sample is now 1 second
public:
network_throttle(const std::string &nameshort, const std::string &name, int window_size=-1);
virtual ~network_throttle();
virtual void set_name(const std::string &name);
virtual void set_target_speed( network_speed_kbps target );
virtual void set_real_target_speed( network_speed_kbps real_target ); // only for throttle_out
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virtual network_speed_kbps get_target_speed();
// add information about events:
virtual void handle_trafic_exact(size_t packet_size); ///< count the new traffic/packet; the size is exact considering all network costs
virtual void handle_trafic_tcp(size_t packet_size); ///< count the new traffic/packet; the size is as TCP, we will consider MTU etc
virtual void tick(); ///< poke and update timers/history (recalculates, moves the history if needed, checks the real clock etc)
virtual double get_time_seconds() const ; ///< timer that we use, time in seconds, monotionic
// time calculations:
virtual void calculate_times(size_t packet_size, calculate_times_struct &cts, bool dbg, double force_window) const; ///< MAIN LOGIC (see base class for info)
virtual network_time_seconds get_sleep_time_after_tick(size_t packet_size); ///< increase the timer if needed, and get the package size
virtual network_time_seconds get_sleep_time(size_t packet_size) const; ///< gets the Delay (recommended Delay time) from calc. (not safe: only if time didnt change?) TODO
virtual size_t get_recommended_size_of_planned_transport() const; ///< what should be the size (bytes) of next data block to be transported
virtual size_t get_recommended_size_of_planned_transport_window(double force_window) const; ///< ditto, but for given windows time frame
virtual double get_current_speed() const;
private:
virtual network_time_seconds time_to_slot(network_time_seconds t) const { return std::floor( t ); } // convert exact time eg 13.7 to rounded time for slot number in history 13
virtual void _handle_trafic_exact(size_t packet_size, size_t orginal_size);
virtual void logger_handle_net(const std::string &filename, double time, size_t size);
};
/***
* The complete set of traffic throttle for one typical connection
*/
struct network_throttle_bw {
public:
network_throttle m_in; ///< for incomming traffic (this we can not controll directly as it depends of what others send to us - usually)
network_throttle m_inreq; ///< for requesting incomming traffic (this is exact usually)
network_throttle m_out; ///< for outgoing traffic that we just sent (this is exact usually)
public:
network_throttle_bw(const std::string &name1);
};
} // namespace net_utils
} // namespace epee
#endif