Add submodule init and update to cmake
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@ -153,6 +153,15 @@ else()
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message(STATUS "Building without build tag")
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endif()
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# Update and init submodules by default
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if(NOT MANUAL_SUBMODULES)
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find_package(Git)
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if(GIT_FOUND)
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message(STATUS "Initializing submodules")
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execute_process(COMMAND git "submodule" "update" "--init" "--recursive" WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
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endif()
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endif()
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set(CMAKE_C_FLAGS_RELEASE "-DNDEBUG ${OPT_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${OPT_FLAGS_RELEASE}")
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@ -141,13 +141,10 @@ build the library binary manually. This can be done with the following command `
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### Cloning the repository
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Clone recursively to pull-in needed submodule(s):
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`$ git clone https://github.com/wownero/wownero`
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`$ git clone --recursive https://github.com/wownero/wownero`
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If you already have a repo cloned, initialize and update:
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`$ cd wownero && git submodule init && git submodule update`
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Submodules are fetched and updated automatically. If you wish to
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do this manually, run CMake flag `-DMANUAL_SUBMODULES=ON` to opt out.
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### Build instructions
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