One build directory per branch/arch.

This proposal allows to perform multiple compilation from different branch/arch in
separate directories.
Example:

    build
    ├── GNU_Linux
    │   ├── multi-compilation
    │   │   └── release
    │   └── NanoS-USBHID
    │       └── release
    └── Msys
        └── NanoS-USBHID
            └── release

Edit 1:

Try to handle special char as : / \ .

--data-dir in unit test not yet tested

Edit 2:

donot use param for uname. -o is not supported by MacOS.
This commit is contained in:
cslashm 2018-08-20 17:24:26 +02:00
parent 11dbfbc5b3
commit b4679f37f4
1 changed files with 67 additions and 50 deletions

117
Makefile
View File

@ -28,112 +28,129 @@
ANDROID_STANDALONE_TOOLCHAIN_PATH ?= /usr/local/toolchain
subbuilddir:=$(shell echo `uname | sed -e 's|[:/\\ \(\)]|_|g'`/`git branch | grep '\* ' | cut -f2- -d' '| sed -e 's|[:/\\ \(\)]|_|g'`)
ifeq ($(USE_SINGLE_BUILDDIR),)
builddir := build/"$(subbuilddir)"
topdir := ../../../..
deldirs := $(builddir)
else
builddir := build
topdir := ../..
deldirs := $(builddir)/debug $(builddir)/release $(builddir)/fuzz
endif
all: release-all
cmake-debug:
mkdir -p build/debug
cd build/debug && cmake -D CMAKE_BUILD_TYPE=Debug ../..
mkdir -p $(builddir)/debug
cd $(builddir)/debug && cmake -D CMAKE_BUILD_TYPE=Debug $(topdir)
debug: cmake-debug
cd build/debug && $(MAKE)
cd $(builddir)/debug && $(MAKE)
# Temporarily disable some tests:
# * libwallet_api_tests fail (Issue #895)
debug-test:
mkdir -p build/debug
cd build/debug && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug ../.. && $(MAKE) && $(MAKE) ARGS="-E libwallet_api_tests" test
mkdir -p $(builddir)/debug
cd $(builddir)/debug && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug $(topdir) && $(MAKE) && $(MAKE) ARGS="-E libwallet_api_tests" test
debug-all:
mkdir -p build/debug
cd build/debug && cmake -D BUILD_TESTS=ON -D BUILD_SHARED_LIBS=OFF -D CMAKE_BUILD_TYPE=Debug ../.. && $(MAKE)
mkdir -p $(builddir)/debug
cd $(builddir)/debug && cmake -D BUILD_TESTS=ON -D BUILD_SHARED_LIBS=OFF -D CMAKE_BUILD_TYPE=Debug $(topdir) && $(MAKE)
debug-static-all:
mkdir -p build/debug
cd build/debug && cmake -D BUILD_TESTS=ON -D STATIC=ON -D CMAKE_BUILD_TYPE=Debug ../.. && $(MAKE)
mkdir -p $(builddir)/debug
cd $(builddir)/debug && cmake -D BUILD_TESTS=ON -D STATIC=ON -D CMAKE_BUILD_TYPE=Debug $(topdir) && $(MAKE)
debug-static-win64:
mkdir -p build/debug
cd build/debug && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=Debug -D BUILD_TAG="win-x64" -D CMAKE_TOOLCHAIN_FILE=../../cmake/64-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys64 ../.. && $(MAKE)
mkdir -p $(builddir)/debug
cd $(builddir)/debug && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=Debug -D BUILD_TAG="win-x64" -D CMAKE_TOOLCHAIN_FILE=$(topdir)/cmake/64-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys64 $(topdir) && $(MAKE)
debug-static-win32:
mkdir -p build/debug
cd build/debug && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=Debug -D BUILD_TAG="win-x32" -D CMAKE_TOOLCHAIN_FILE=../../cmake/32-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys32 ../.. && $(MAKE)
mkdir -p $(builddir)/debug
cd $(builddir)/debug && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=Debug -D BUILD_TAG="win-x32" -D CMAKE_TOOLCHAIN_FILE=$(topdir)/cmake/32-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys32 $(topdir) && $(MAKE)
cmake-release:
mkdir -p build/release
cd build/release && cmake -D CMAKE_BUILD_TYPE=Release ../..
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D CMAKE_BUILD_TYPE=Release $(topdir)
release: cmake-release
cd build/release && $(MAKE)
cd $(builddir)/release && $(MAKE)
release-test:
mkdir -p build/release
cd build/release && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=release ../.. && $(MAKE) && $(MAKE) test
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=release $(topdir) && $(MAKE) && $(MAKE) test
release-all:
mkdir -p build/release
cd build/release && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=release ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=release $(topdir) && $(MAKE)
release-static:
mkdir -p build/release
cd build/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release $(topdir) && $(MAKE)
coverage:
mkdir -p build/debug
cd build/debug && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug -D COVERAGE=ON ../.. && $(MAKE) && $(MAKE) test
mkdir -p $(builddir)/debug
cd $(builddir)/debug && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug -D COVERAGE=ON $(topdir) && $(MAKE) && $(MAKE) test
# Targets for specific prebuilt builds which will be advertised for updates by their build tag
release-static-linux-armv6:
mkdir -p build/release
cd build/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv6zk" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv6" ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv6zk" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv6" $(topdir) && $(MAKE)
release-static-linux-armv7:
mkdir -p build/release
cd build/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv7-a" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv7" ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv7-a" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv7" $(topdir) && $(MAKE)
release-static-android:
mkdir -p build/release/translations
cd build/release/translations && cmake ../../../translations && $(MAKE)
cd build/release && CC=arm-linux-androideabi-clang CXX=arm-linux-androideabi-clang++ cmake -D BUILD_TESTS=OFF -D ARCH="armv7-a" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D ANDROID=true -D INSTALL_VENDORED_LIBUNBOUND=ON -D BUILD_TAG="android" -D CMAKE_SYSTEM_NAME="Android" -D CMAKE_ANDROID_STANDALONE_TOOLCHAIN="${ANDROID_STANDALONE_TOOLCHAIN_PATH}" -D CMAKE_ANDROID_ARM_MODE=ON -D CMAKE_ANDROID_ARCH_ABI="armeabi-v7a" ../.. && $(MAKE)
mkdir -p $(builddir)/release/translations
cd $(builddir)/release/translations && cmake ../../../translations && $(MAKE)
cd $(builddir)/release && CC=arm-linux-androideabi-clang CXX=arm-linux-androideabi-clang++ cmake -D BUILD_TESTS=OFF -D ARCH="armv7-a" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D ANDROID=true -D INSTALL_VENDORED_LIBUNBOUND=ON -D BUILD_TAG="android" -D CMAKE_SYSTEM_NAME="Android" -D CMAKE_ANDROID_STANDALONE_TOOLCHAIN="${ANDROID_STANDALONE_TOOLCHAIN_PATH}" -D CMAKE_ANDROID_ARM_MODE=ON -D CMAKE_ANDROID_ARCH_ABI="armeabi-v7a" ../.. && $(MAKE)
release-static-linux-armv8:
mkdir -p build/release
cd build/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv8-a" -D STATIC=ON -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv8" ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv8-a" -D STATIC=ON -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv8" $(topdir) && $(MAKE)
release-static-linux-x86_64:
mkdir -p build/release
cd build/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-x64" ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-x64" $(topdir) && $(MAKE)
release-static-freebsd-x86_64:
mkdir -p build/release
cd build/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="freebsd-x64" ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="freebsd-x64" $(topdir) && $(MAKE)
release-static-mac-x86_64:
mkdir -p build/release
cd build/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="mac-x64" ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="mac-x64" $(topdir) && $(MAKE)
release-static-linux-i686:
mkdir -p build/release
cd build/release && cmake -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-x86" ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-x86" $(topdir) && $(MAKE)
release-static-win64:
mkdir -p build/release
cd build/release && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=Release -D BUILD_TAG="win-x64" -D CMAKE_TOOLCHAIN_FILE=../../cmake/64-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys64 ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=Release -D BUILD_TAG="win-x64" -D CMAKE_TOOLCHAIN_FILE=$(topdir)/cmake/64-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys64 $(topdir) && $(MAKE)
release-static-win32:
mkdir -p build/release
cd build/release && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=Release -D BUILD_TAG="win-x32" -D CMAKE_TOOLCHAIN_FILE=../../cmake/32-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys32 ../.. && $(MAKE)
mkdir -p $(builddir)/release
cd $(builddir)/release && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=Release -D BUILD_TAG="win-x32" -D CMAKE_TOOLCHAIN_FILE=$(topdir)/cmake/32-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys32 $(topdir) && $(MAKE)
fuzz:
mkdir -p build/fuzz
cd build/fuzz && cmake -D STATIC=ON -D SANITIZE=ON -D BUILD_TESTS=ON -D USE_LTO=OFF -D CMAKE_C_COMPILER=afl-gcc -D CMAKE_CXX_COMPILER=afl-g++ -D ARCH="x86-64" -D CMAKE_BUILD_TYPE=fuzz -D BUILD_TAG="linux-x64" ../.. && $(MAKE)
mkdir -p $(builddir)/fuzz
cd $(builddir)/fuzz && cmake -D STATIC=ON -D SANITIZE=ON -D BUILD_TESTS=ON -D USE_LTO=OFF -D CMAKE_C_COMPILER=afl-gcc -D CMAKE_CXX_COMPILER=afl-g++ -D ARCH="x86-64" -D CMAKE_BUILD_TYPE=fuzz -D BUILD_TAG="linux-x64" $(topdir) && $(MAKE)
clean:
@echo "WARNING: Back-up your wallet if it exists within ./build!" ; \
read -r -p "This will destroy the build directory, continue (y/N)?: " CONTINUE; \
@echo "WARNING: Back-up your wallet if it exists within ./"$(deldirs)"!" ; \
read -r -p "This will destroy the build directory, continue (y/N)?: " CONTINUE; \
[ $$CONTINUE = "y" ] || [ $$CONTINUE = "Y" ] || (echo "Exiting."; exit 1;)
rm -rf build
rm -rf $(deldirs)
clean-all:
@echo "WARNING: Back-up your wallet if it exists within ./build!" ; \
read -r -p "This will destroy all build directories, continue (y/N)?: " CONTINUE; \
[ $$CONTINUE = "y" ] || [ $$CONTINUE = "Y" ] || (echo "Exiting."; exit 1;)
rm -rf ./build
tags:
ctags -R --sort=1 --c++-kinds=+p --fields=+iaS --extra=+q --language-force=C++ src contrib tests/gtest