120 lines
4.7 KiB
Plaintext
120 lines
4.7 KiB
Plaintext
package org.ka2ddo.yaac.gui.table;
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/*
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* Copyright (C) 2011-2018 Andrew Pavlin, KA2DDO
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* This file is part of YAAC (Yet Another APRS Client).
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*
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* YAAC is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* YAAC is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* and GNU Lesser General Public License along with YAAC. If not,
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* see <http://www.gnu.org/licenses/>.
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*/
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import org.ka2ddo.aprs.Symbols;
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import org.ka2ddo.yaac.gui.GuiSymbols;
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import org.ka2ddo.yaac.gui.SelectableSymbol;
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import javax.swing.*;
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import javax.swing.table.TableCellRenderer;
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import java.awt.*;
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/**
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* This class implements a renderer for SelectableSymbols that shows both the icon and
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* the characters representing the icon in the network packets.
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*/
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public class SelectableSymbolRenderer extends JLabel implements TableCellRenderer {
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private final boolean alwaysShowSymbolChars;
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/**
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* Create a SelectableSymbolRenderer that only shows the symbol characters when it is an overlay.
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*/
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public SelectableSymbolRenderer() {
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setOpaque(true);
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alwaysShowSymbolChars = false;
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}
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/**
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* Create a SelectableSymbolRenderer that selectively decides whether to show the symbol characters.
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* @param alwaysShowSymbolChars boolean true to always show symbol characters, else only if overlay
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*/
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public SelectableSymbolRenderer(boolean alwaysShowSymbolChars) {
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setOpaque(true);
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this.alwaysShowSymbolChars = alwaysShowSymbolChars;
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}
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/**
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* Returns the component used for drawing the cell. This method is
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* used to configure the renderer appropriately before drawing.
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*
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* @param table the <code>JTable</code> that is asking the
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* renderer to draw; can be <code>null</code>
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* @param value the value of the cell to be rendered. It is
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* up to the specific renderer to interpret
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* and draw the value. For example, if
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* <code>value</code>
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* is the string "true", it could be rendered as a
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* string or it could be rendered as a check
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* box that is checked. <code>null</code> is a
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* valid value
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* @param isSelected true if the cell is to be rendered with the
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* selection highlighted; otherwise false
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* @param hasFocus if true, render cell appropriately. For
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* example, put a special border on the cell, if
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* the cell can be edited, render in the color used
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* to indicate editing
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* @param row the row index of the cell being drawn. When
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* drawing the header, the value of
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* <code>row</code> is -1
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* @param column the column index of the cell being drawn
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*/
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public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) {
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SelectableSymbol ss = (SelectableSymbol)value;
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Symbols.SymbolAttr symbolAttr = null;
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if (ss != null) {
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symbolAttr = Symbols.getSymbolAttr(ss.symTableId, ss.symbolCode);
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}
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if (ss != null && alwaysShowSymbolChars) {
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setText(new String(new char[]{ss.symTableId, ss.symbolCode}));
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if (symbolAttr != null) {
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if (symbolAttr.img != null) {
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setIcon(((GuiSymbols.GuiSymbolImage)symbolAttr.img).getIcon());
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} else {
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setIcon(GuiSymbols.getStationIcon('\\', ss.symbolCode));
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}
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setToolTipText(symbolAttr.getTypeName());
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} else {
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setIcon(null);
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setToolTipText("");
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}
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} else if (symbolAttr != null) {
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if (ss.symTableId != symbolAttr.getAprsSymTableId()) {
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setText(new String(new char[]{ss.symTableId}));
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} else {
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setText("");
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}
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setIcon(GuiSymbols.getStationIcon(ss.symTableId, ss.symbolCode));
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setToolTipText(symbolAttr.getTypeName());
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} else {
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setText("");
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setIcon(null);
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setToolTipText("");
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}
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if (isSelected) {
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setBackground(table.getSelectionBackground());
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setForeground(table.getSelectionForeground());
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} else {
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setBackground(table.getBackground());
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setForeground(table.getForeground());
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}
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return this;
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}
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}
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