/* * Copyright (C) 2015 Southern Storm Software, Pty Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef CRYPTO_ROTATEUTIL_H #define CRYPTO_ROTATEUTIL_H #include // Rotation functions that are optimised for best performance on AVR. // The most efficient rotations are where the number of bits is 1 or a // multiple of 8, so we compose the efficient rotations to produce all // other rotation counts of interest. #if defined(__AVR__) #define CRYPTO_ROTATE32_COMPOSED 1 #define CRYPTO_ROTATE64_COMPOSED 0 #else #define CRYPTO_ROTATE32_COMPOSED 0 #define CRYPTO_ROTATE64_COMPOSED 0 #endif #if CRYPTO_ROTATE32_COMPOSED // Rotation macros for 32-bit arguments. // Generic left rotate - best performance when "bits" is 1 or a multiple of 8. #define leftRotate(a, bits) \ (__extension__ ({ \ uint32_t _temp = (a); \ (_temp << (bits)) | (_temp >> (32 - (bits))); \ })) // Generic right rotate - best performance when "bits" is 1 or a multiple of 8. #define rightRotate(a, bits) \ (__extension__ ({ \ uint32_t _temp = (a); \ (_temp >> (bits)) | (_temp << (32 - (bits))); \ })) // Left rotate by 1. #define leftRotate1(a) (leftRotate((a), 1)) // Left rotate by 2. #define leftRotate2(a) (leftRotate(leftRotate((a), 1), 1)) // Left rotate by 3. #define leftRotate3(a) (leftRotate(leftRotate(leftRotate((a), 1), 1), 1)) // Left rotate by 4. #define leftRotate4(a) (leftRotate(leftRotate(leftRotate(leftRotate((a), 1), 1), 1), 1)) // Left rotate by 5: Rotate left by 8, then right by 3. #define leftRotate5(a) (rightRotate(rightRotate(rightRotate(leftRotate((a), 8), 1), 1), 1)) // Left rotate by 6: Rotate left by 8, then right by 2. #define leftRotate6(a) (rightRotate(rightRotate(leftRotate((a), 8), 1), 1)) // Left rotate by 7: Rotate left by 8, then right by 1. #define leftRotate7(a) (rightRotate(leftRotate((a), 8), 1)) // Left rotate by 8. #define leftRotate8(a) (leftRotate((a), 8)) // Left rotate by 9: Rotate left by 8, then left by 1. #define leftRotate9(a) (leftRotate(leftRotate((a), 8), 1)) // Left rotate by 10: Rotate left by 8, then left by 2. #define leftRotate10(a) (leftRotate(leftRotate(leftRotate((a), 8), 1), 1)) // Left rotate by 11: Rotate left by 8, then left by 3. #define leftRotate11(a) (leftRotate(leftRotate(leftRotate(leftRotate((a), 8), 1), 1), 1)) // Left rotate by 12: Rotate left by 16, then right by 4. #define leftRotate12(a) (rightRotate(rightRotate(rightRotate(rightRotate(leftRotate((a), 16), 1), 1), 1), 1)) // Left rotate by 13: Rotate left by 16, then right by 3. #define leftRotate13(a) (rightRotate(rightRotate(rightRotate(leftRotate((a), 16), 1), 1), 1)) // Left rotate by 14: Rotate left by 16, then right by 2. #define leftRotate14(a) (rightRotate(rightRotate(leftRotate((a), 16), 1), 1)) // Left rotate by 15: Rotate left by 16, then right by 1. #define leftRotate15(a) (rightRotate(leftRotate((a), 16), 1)) // Left rotate by 16. #define leftRotate16(a) (leftRotate((a), 16)) // Left rotate by 17: Rotate left by 16, then left by 1. #define leftRotate17(a) (leftRotate(leftRotate((a), 16), 1)) // Left rotate by 18: Rotate left by 16, then left by 2. #define leftRotate18(a) (leftRotate(leftRotate(leftRotate((a), 16), 1), 1)) // Left rotate by 19: Rotate left by 16, then left by 3. #define leftRotate19(a) (leftRotate(leftRotate(leftRotate(leftRotate((a), 16), 1), 1), 1)) // Left rotate by 20: Rotate left by 16, then left by 4. #define leftRotate20(a) (leftRotate(leftRotate(leftRotate(leftRotate(leftRotate((a), 16), 1), 1), 1), 1)) // Left rotate by 21: Rotate left by 24, then right by 3. #define leftRotate21(a) (rightRotate(rightRotate(rightRotate(leftRotate((a), 24), 1), 1), 1)) // Left rotate by 22: Rotate left by 24, then right by 2. #define leftRotate22(a) (rightRotate(rightRotate(leftRotate((a), 24), 1), 1)) // Left rotate by 23: Rotate left by 24, then right by 1. #define leftRotate23(a) (rightRotate(leftRotate((a), 24), 1)) // Left rotate by 24. #define leftRotate24(a) (leftRotate((a), 24)) // Left rotate by 25: Rotate left by 24, then left by 1. #define leftRotate25(a) (leftRotate(leftRotate((a), 24), 1)) // Left rotate by 26: Rotate left by 24, then left by 2. #define leftRotate26(a) (leftRotate(leftRotate(leftRotate((a), 24), 1), 1)) // Left rotate by 27: Rotate left by 24, then left by 3. #define leftRotate27(a) (leftRotate(leftRotate(leftRotate(leftRotate((a), 24), 1), 1), 1)) // Left rotate by 28: Rotate right by 4. #define leftRotate28(a) (rightRotate(rightRotate(rightRotate(rightRotate((a), 1), 1), 1), 1)) // Left rotate by 29: Rotate right by 3. #define leftRotate29(a) (rightRotate(rightRotate(rightRotate((a), 1), 1), 1)) // Left rotate by 30: Rotate right by 2. #define leftRotate30(a) (rightRotate(rightRotate((a), 1), 1)) // Left rotate by 31: Rotate right by 1. #define leftRotate31(a) (rightRotate((a), 1)) // Define the 32-bit right rotations in terms of left rotations. #define rightRotate1(a) (leftRotate31((a))) #define rightRotate2(a) (leftRotate30((a))) #define rightRotate3(a) (leftRotate29((a))) #define rightRotate4(a) (leftRotate28((a))) #define rightRotate5(a) (leftRotate27((a))) #define rightRotate6(a) (leftRotate26((a))) #define rightRotate7(a) (leftRotate25((a))) #define rightRotate8(a) (leftRotate24((a))) #define rightRotate9(a) (leftRotate23((a))) #define rightRotate10(a) (leftRotate22((a))) #define rightRotate11(a) (leftRotate21((a))) #define rightRotate12(a) (leftRotate20((a))) #define rightRotate13(a) (leftRotate19((a))) #define rightRotate14(a) (leftRotate18((a))) #define rightRotate15(a) (leftRotate17((a))) #define rightRotate16(a) (leftRotate16((a))) #define rightRotate17(a) (leftRotate15((a))) #define rightRotate18(a) (leftRotate14((a))) #define rightRotate19(a) (leftRotate13((a))) #define rightRotate20(a) (leftRotate12((a))) #define rightRotate21(a) (leftRotate11((a))) #define rightRotate22(a) (leftRotate10((a))) #define rightRotate23(a) (leftRotate9((a))) #define rightRotate24(a) (leftRotate8((a))) #define rightRotate25(a) (leftRotate7((a))) #define rightRotate26(a) (leftRotate6((a))) #define rightRotate27(a) (leftRotate5((a))) #define rightRotate28(a) (leftRotate4((a))) #define rightRotate29(a) (leftRotate3((a))) #define rightRotate30(a) (leftRotate2((a))) #define rightRotate31(a) (leftRotate1((a))) #else // !CRYPTO_ROTATE32_COMPOSED // Generic rotation functions. All bit shifts are considered to have // similar performance. Usually true of 32-bit and higher platforms. // Rotation macros for 32-bit arguments. // Generic left rotate. #define leftRotate(a, bits) \ (__extension__ ({ \ uint32_t _temp = (a); \ (_temp << (bits)) | (_temp >> (32 - (bits))); \ })) // Generic right rotate. #define rightRotate(a, bits) \ (__extension__ ({ \ uint32_t _temp = (a); \ (_temp >> (bits)) | (_temp << (32 - (bits))); \ })) // Left rotate by a specific number of bits. #define leftRotate1(a) (leftRotate((a), 1)) #define leftRotate2(a) (leftRotate((a), 2)) #define leftRotate3(a) (leftRotate((a), 3)) #define leftRotate4(a) (leftRotate((a), 4)) #define leftRotate5(a) (leftRotate((a), 5)) #define leftRotate6(a) (leftRotate((a), 6)) #define leftRotate7(a) (leftRotate((a), 7)) #define leftRotate8(a) (leftRotate((a), 8)) #define leftRotate9(a) (leftRotate((a), 9)) #define leftRotate10(a) (leftRotate((a), 10)) #define leftRotate11(a) (leftRotate((a), 11)) #define leftRotate12(a) (leftRotate((a), 12)) #define leftRotate13(a) (leftRotate((a), 13)) #define leftRotate14(a) (leftRotate((a), 14)) #define leftRotate15(a) (leftRotate((a), 15)) #define leftRotate16(a) (leftRotate((a), 16)) #define leftRotate17(a) (leftRotate((a), 17)) #define leftRotate18(a) (leftRotate((a), 18)) #define leftRotate19(a) (leftRotate((a), 19)) #define leftRotate20(a) (leftRotate((a), 20)) #define leftRotate21(a) (leftRotate((a), 21)) #define leftRotate22(a) (leftRotate((a), 22)) #define leftRotate23(a) (leftRotate((a), 23)) #define leftRotate24(a) (leftRotate((a), 24)) #define leftRotate25(a) (leftRotate((a), 25)) #define leftRotate26(a) (leftRotate((a), 26)) #define leftRotate27(a) (leftRotate((a), 27)) #define leftRotate28(a) (leftRotate((a), 28)) #define leftRotate29(a) (leftRotate((a), 29)) #define leftRotate30(a) (leftRotate((a), 30)) #define leftRotate31(a) (leftRotate((a), 31)) // Right rotate by a specific number of bits. #define rightRotate1(a) (rightRotate((a), 1)) #define rightRotate2(a) (rightRotate((a), 2)) #define rightRotate3(a) (rightRotate((a), 3)) #define rightRotate4(a) (rightRotate((a), 4)) #define rightRotate5(a) (rightRotate((a), 5)) #define rightRotate6(a) (rightRotate((a), 6)) #define rightRotate7(a) (rightRotate((a), 7)) #define rightRotate8(a) (rightRotate((a), 8)) #define rightRotate9(a) (rightRotate((a), 9)) #define rightRotate10(a) (rightRotate((a), 10)) #define rightRotate11(a) (rightRotate((a), 11)) #define rightRotate12(a) (rightRotate((a), 12)) #define rightRotate13(a) (rightRotate((a), 13)) #define rightRotate14(a) (rightRotate((a), 14)) #define rightRotate15(a) (rightRotate((a), 15)) #define rightRotate16(a) (rightRotate((a), 16)) #define rightRotate17(a) (rightRotate((a), 17)) #define rightRotate18(a) (rightRotate((a), 18)) #define rightRotate19(a) (rightRotate((a), 19)) #define rightRotate20(a) (rightRotate((a), 20)) #define rightRotate21(a) (rightRotate((a), 21)) #define rightRotate22(a) (rightRotate((a), 22)) #define rightRotate23(a) (rightRotate((a), 23)) #define rightRotate24(a) (rightRotate((a), 24)) #define rightRotate25(a) (rightRotate((a), 25)) #define rightRotate26(a) (rightRotate((a), 26)) #define rightRotate27(a) (rightRotate((a), 27)) #define rightRotate28(a) (rightRotate((a), 28)) #define rightRotate29(a) (rightRotate((a), 29)) #define rightRotate30(a) (rightRotate((a), 30)) #define rightRotate31(a) (rightRotate((a), 31)) #endif // !CRYPTO_ROTATE32_COMPOSED #if CRYPTO_ROTATE64_COMPOSED // Rotation macros for 64-bit arguments. // Generic left rotate - best performance when "bits" is 1 or a multiple of 8. #define leftRotate_64(a, bits) \ (__extension__ ({ \ uint64_t _temp = (a); \ (_temp << (bits)) | (_temp >> (64 - (bits))); \ })) // Generic right rotate - best performance when "bits" is 1 or a multiple of 8. #define rightRotate_64(a, bits) \ (__extension__ ({ \ uint64_t _temp = (a); \ (_temp >> (bits)) | (_temp << (64 - (bits))); \ })) // Left rotate by 1. #define leftRotate1_64(a) (leftRotate_64((a), 1)) // Left rotate by 2. #define leftRotate2_64(a) (leftRotate_64(leftRotate_64((a), 1), 1)) // Left rotate by 3. #define leftRotate3_64(a) (leftRotate_64(leftRotate_64(leftRotate_64((a), 1), 1), 1)) // Left rotate by 4. #define leftRotate4_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 1), 1), 1), 1)) // Left rotate by 5: Rotate left by 8, then right by 3. #define leftRotate5_64(a) (rightRotate_64(rightRotate_64(rightRotate_64(leftRotate_64((a), 8), 1), 1), 1)) // Left rotate by 6: Rotate left by 8, then right by 2. #define leftRotate6_64(a) (rightRotate_64(rightRotate_64(leftRotate_64((a), 8), 1), 1)) // Left rotate by 7: Rotate left by 8, then right by 1. #define leftRotate7_64(a) (rightRotate_64(leftRotate_64((a), 8), 1)) // Left rotate by 8. #define leftRotate8_64(a) (leftRotate_64((a), 8)) // Left rotate by 9: Rotate left by 8, then left by 1. #define leftRotate9_64(a) (leftRotate_64(leftRotate_64((a), 8), 1)) // Left rotate by 10: Rotate left by 8, then left by 2. #define leftRotate10_64(a) (leftRotate_64(leftRotate_64(leftRotate_64((a), 8), 1), 1)) // Left rotate by 11: Rotate left by 8, then left by 3. #define leftRotate11_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 8), 1), 1), 1)) // Left rotate by 12: Rotate left by 16, then right by 4. #define leftRotate12_64(a) (rightRotate_64(rightRotate_64(rightRotate_64(rightRotate_64(leftRotate_64((a), 16), 1), 1), 1), 1)) // Left rotate by 13: Rotate left by 16, then right by 3. #define leftRotate13_64(a) (rightRotate_64(rightRotate_64(rightRotate_64(leftRotate_64((a), 16), 1), 1), 1)) // Left rotate by 14: Rotate left by 16, then right by 2. #define leftRotate14_64(a) (rightRotate_64(rightRotate_64(leftRotate_64((a), 16), 1), 1)) // Left rotate by 15: Rotate left by 16, then right by 1. #define leftRotate15_64(a) (rightRotate_64(leftRotate_64((a), 16), 1)) // Left rotate by 16. #define leftRotate16_64(a) (leftRotate_64((a), 16)) // Left rotate by 17: Rotate left by 16, then left by 1. #define leftRotate17_64(a) (leftRotate_64(leftRotate_64((a), 16), 1)) // Left rotate by 18: Rotate left by 16, then left by 2. #define leftRotate18_64(a) (leftRotate_64(leftRotate_64(leftRotate_64((a), 16), 1), 1)) // Left rotate by 19: Rotate left by 16, then left by 3. #define leftRotate19_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 16), 1), 1), 1)) // Left rotate by 20: Rotate left by 16, then left by 4. #define leftRotate20_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 16), 1), 1), 1), 1)) // Left rotate by 21: Rotate left by 24, then right by 3. #define leftRotate21_64(a) (rightRotate_64(rightRotate_64(rightRotate_64(leftRotate_64((a), 24), 1), 1), 1)) // Left rotate by 22: Rotate left by 24, then right by 2. #define leftRotate22_64(a) (rightRotate_64(rightRotate_64(leftRotate_64((a), 24), 1), 1)) // Left rotate by 23: Rotate left by 24, then right by 1. #define leftRotate23_64(a) (rightRotate_64(leftRotate_64((a), 24), 1)) // Left rotate by 24. #define leftRotate24_64(a) (leftRotate_64((a), 24)) // Left rotate by 25: Rotate left by 24, then left by 1. #define leftRotate25_64(a) (leftRotate_64(leftRotate_64((a), 24), 1)) // Left rotate by 26: Rotate left by 24, then left by 2. #define leftRotate26_64(a) (leftRotate_64(leftRotate_64(leftRotate_64((a), 24), 1), 1)) // Left rotate by 27: Rotate left by 24, then left by 3. #define leftRotate27_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 24), 1), 1), 1)) // Left rotate by 28: Rotate left by 24, then left by 4. #define leftRotate28_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 24), 1), 1), 1), 1)) // Left rotate by 29: Rotate left by 32, then right by 3. #define leftRotate29_64(a) (rightRotate_64(rightRotate_64(rightRotate_64(leftRotate_64((a), 32), 1), 1), 1)) // Left rotate by 30: Rotate left by 32, then right by 2. #define leftRotate30_64(a) (rightRotate_64(rightRotate_64(leftRotate_64((a), 32), 1), 1)) // Left rotate by 31: Rotate left by 32, then right by 1. #define leftRotate31_64(a) (rightRotate_64(leftRotate_64((a), 32), 1)) // Left rotate by 32. #define leftRotate32_64(a) (leftRotate_64((a), 32)) // Left rotate by 33: Rotate left by 32, then left by 1. #define leftRotate33_64(a) (leftRotate_64(leftRotate_64((a), 32), 1)) // Left rotate by 34: Rotate left by 32, then left by 2. #define leftRotate34_64(a) (leftRotate_64(leftRotate_64(leftRotate_64((a), 32), 1), 1)) // Left rotate by 35: Rotate left by 32, then left by 3. #define leftRotate35_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 32), 1), 1), 1)) // Left rotate by 36: Rotate left by 32, then left by 4. #define leftRotate36_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 32), 1), 1), 1), 1)) // Left rotate by 37: Rotate left by 40, then right by 3. #define leftRotate37_64(a) (rightRotate_64(rightRotate_64(rightRotate_64(leftRotate_64((a), 40), 1), 1), 1)) // Left rotate by 38: Rotate left by 40, then right by 2. #define leftRotate38_64(a) (rightRotate_64(rightRotate_64(leftRotate_64((a), 40), 1), 1)) // Left rotate by 39: Rotate left by 40, then right by 1. #define leftRotate39_64(a) (rightRotate_64(leftRotate_64((a), 40), 1)) // Left rotate by 40. #define leftRotate40_64(a) (leftRotate_64((a), 40)) // Left rotate by 41: Rotate left by 40, then left by 1. #define leftRotate41_64(a) (leftRotate_64(leftRotate_64((a), 40), 1)) // Left rotate by 42: Rotate left by 40, then left by 2. #define leftRotate42_64(a) (leftRotate_64(leftRotate_64(leftRotate_64((a), 40), 1), 1)) // Left rotate by 43: Rotate left by 40, then left by 3. #define leftRotate43_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 40), 1), 1), 1)) // Left rotate by 44: Rotate left by 40, then left by 4. #define leftRotate44_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 40), 1), 1), 1), 1)) // Left rotate by 45: Rotate left by 48, then right by 3. #define leftRotate45_64(a) (rightRotate_64(rightRotate_64(rightRotate_64(leftRotate_64((a), 48), 1), 1), 1)) // Left rotate by 46: Rotate left by 48, then right by 2. #define leftRotate46_64(a) (rightRotate_64(rightRotate_64(leftRotate_64((a), 48), 1), 1)) // Left rotate by 47: Rotate left by 48, then right by 1. #define leftRotate47_64(a) (rightRotate_64(leftRotate_64((a), 48), 1)) // Left rotate by 48. #define leftRotate48_64(a) (leftRotate_64((a), 48)) // Left rotate by 49: Rotate left by 48, then left by 1. #define leftRotate49_64(a) (leftRotate_64(leftRotate_64((a), 48), 1)) // Left rotate by 50: Rotate left by 48, then left by 2. #define leftRotate50_64(a) (leftRotate_64(leftRotate_64(leftRotate_64((a), 48), 1), 1)) // Left rotate by 51: Rotate left by 48, then left by 3. #define leftRotate51_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 48), 1), 1), 1)) // Left rotate by 52: Rotate left by 48, then left by 4. #define leftRotate52_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 48), 1), 1), 1), 1)) // Left rotate by 53: Rotate left by 56, then right by 3. #define leftRotate53_64(a) (rightRotate_64(rightRotate_64(rightRotate_64(leftRotate_64((a), 56), 1), 1), 1)) // Left rotate by 54: Rotate left by 56, then right by 2. #define leftRotate54_64(a) (rightRotate_64(rightRotate_64(leftRotate_64((a), 56), 1), 1)) // Left rotate by 55: Rotate left by 56, then right by 1. #define leftRotate55_64(a) (rightRotate_64(leftRotate_64((a), 56), 1)) // Left rotate by 56. #define leftRotate56_64(a) (leftRotate_64((a), 56)) // Left rotate by 57: Rotate left by 56, then left by 1. #define leftRotate57_64(a) (leftRotate_64(leftRotate_64((a), 56), 1)) // Left rotate by 58: Rotate left by 56, then left by 2. #define leftRotate58_64(a) (leftRotate_64(leftRotate_64(leftRotate_64((a), 56), 1), 1)) // Left rotate by 59: Rotate left by 56, then left by 3. #define leftRotate59_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 56), 1), 1), 1)) // Left rotate by 60: Rotate left by 60, then left by 4. #define leftRotate60_64(a) (leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64(leftRotate_64((a), 56), 1), 1), 1), 1)) // Left rotate by 61: Rotate right by 3. #define leftRotate61_64(a) (rightRotate_64(rightRotate_64(rightRotate_64((a), 1), 1), 1)) // Left rotate by 62: Rotate right by 2. #define leftRotate62_64(a) (rightRotate_64(rightRotate_64((a), 1), 1)) // Left rotate by 63: Rotate right by 1. #define leftRotate63_64(a) (rightRotate_64((a), 1)) // Define the 64-bit right rotations in terms of left rotations. #define rightRotate1_64(a) (leftRotate63_64((a))) #define rightRotate2_64(a) (leftRotate62_64((a))) #define rightRotate3_64(a) (leftRotate61_64((a))) #define rightRotate4_64(a) (leftRotate60_64((a))) #define rightRotate5_64(a) (leftRotate59_64((a))) #define rightRotate6_64(a) (leftRotate58_64((a))) #define rightRotate7_64(a) (leftRotate57_64((a))) #define rightRotate8_64(a) (leftRotate56_64((a))) #define rightRotate9_64(a) (leftRotate55_64((a))) #define rightRotate10_64(a) (leftRotate54_64((a))) #define rightRotate11_64(a) (leftRotate53_64((a))) #define rightRotate12_64(a) (leftRotate52_64((a))) #define rightRotate13_64(a) (leftRotate51_64((a))) #define rightRotate14_64(a) (leftRotate50_64((a))) #define rightRotate15_64(a) (leftRotate49_64((a))) #define rightRotate16_64(a) (leftRotate48_64((a))) #define rightRotate17_64(a) (leftRotate47_64((a))) #define rightRotate18_64(a) (leftRotate46_64((a))) #define rightRotate19_64(a) (leftRotate45_64((a))) #define rightRotate20_64(a) (leftRotate44_64((a))) #define rightRotate21_64(a) (leftRotate43_64((a))) #define rightRotate22_64(a) (leftRotate42_64((a))) #define rightRotate23_64(a) (leftRotate41_64((a))) #define rightRotate24_64(a) (leftRotate40_64((a))) #define rightRotate25_64(a) (leftRotate39_64((a))) #define rightRotate26_64(a) (leftRotate38_64((a))) #define rightRotate27_64(a) (leftRotate37_64((a))) #define rightRotate28_64(a) (leftRotate36_64((a))) #define rightRotate29_64(a) (leftRotate35_64((a))) #define rightRotate30_64(a) (leftRotate34_64((a))) #define rightRotate31_64(a) (leftRotate33_64((a))) #define rightRotate32_64(a) (leftRotate32_64((a))) #define rightRotate33_64(a) (leftRotate31_64((a))) #define rightRotate34_64(a) (leftRotate30_64((a))) #define rightRotate35_64(a) (leftRotate29_64((a))) #define rightRotate36_64(a) (leftRotate28_64((a))) #define rightRotate37_64(a) (leftRotate27_64((a))) #define rightRotate38_64(a) (leftRotate26_64((a))) #define rightRotate39_64(a) (leftRotate25_64((a))) #define rightRotate40_64(a) (leftRotate24_64((a))) #define rightRotate41_64(a) (leftRotate23_64((a))) #define rightRotate42_64(a) (leftRotate22_64((a))) #define rightRotate43_64(a) (leftRotate21_64((a))) #define rightRotate44_64(a) (leftRotate20_64((a))) #define rightRotate45_64(a) (leftRotate19_64((a))) #define rightRotate46_64(a) (leftRotate18_64((a))) #define rightRotate47_64(a) (leftRotate17_64((a))) #define rightRotate48_64(a) (leftRotate16_64((a))) #define rightRotate49_64(a) (leftRotate15_64((a))) #define rightRotate50_64(a) (leftRotate14_64((a))) #define rightRotate51_64(a) (leftRotate13_64((a))) #define rightRotate52_64(a) (leftRotate12_64((a))) #define rightRotate53_64(a) (leftRotate11_64((a))) #define rightRotate54_64(a) (leftRotate10_64((a))) #define rightRotate55_64(a) (leftRotate9_64((a))) #define rightRotate56_64(a) (leftRotate8_64((a))) #define rightRotate57_64(a) (leftRotate7_64((a))) #define rightRotate58_64(a) (leftRotate6_64((a))) #define rightRotate59_64(a) (leftRotate5_64((a))) #define rightRotate60_64(a) (leftRotate4_64((a))) #define rightRotate61_64(a) (leftRotate3_64((a))) #define rightRotate62_64(a) (leftRotate2_64((a))) #define rightRotate63_64(a) (leftRotate1_64((a))) #else // !CRYPTO_ROTATE64_COMPOSED // Rotation macros for 64-bit arguments. // Generic left rotate. #define leftRotate_64(a, bits) \ (__extension__ ({ \ uint64_t _temp = (a); \ (_temp << (bits)) | (_temp >> (64 - (bits))); \ })) // Generic right rotate. #define rightRotate_64(a, bits) \ (__extension__ ({ \ uint64_t _temp = (a); \ (_temp >> (bits)) | (_temp << (64 - (bits))); \ })) // Left rotate by a specific number of bits. #define leftRotate1_64(a) (leftRotate_64((a), 1)) #define leftRotate2_64(a) (leftRotate_64((a), 2)) #define leftRotate3_64(a) (leftRotate_64((a), 3)) #define leftRotate4_64(a) (leftRotate_64((a), 4)) #define leftRotate5_64(a) (leftRotate_64((a), 5)) #define leftRotate6_64(a) (leftRotate_64((a), 6)) #define leftRotate7_64(a) (leftRotate_64((a), 7)) #define leftRotate8_64(a) (leftRotate_64((a), 8)) #define leftRotate9_64(a) (leftRotate_64((a), 9)) #define leftRotate10_64(a) (leftRotate_64((a), 10)) #define leftRotate11_64(a) (leftRotate_64((a), 11)) #define leftRotate12_64(a) (leftRotate_64((a), 12)) #define leftRotate13_64(a) (leftRotate_64((a), 13)) #define leftRotate14_64(a) (leftRotate_64((a), 14)) #define leftRotate15_64(a) (leftRotate_64((a), 15)) #define leftRotate16_64(a) (leftRotate_64((a), 16)) #define leftRotate17_64(a) (leftRotate_64((a), 17)) #define leftRotate18_64(a) (leftRotate_64((a), 18)) #define leftRotate19_64(a) (leftRotate_64((a), 19)) #define leftRotate20_64(a) (leftRotate_64((a), 20)) #define leftRotate21_64(a) (leftRotate_64((a), 21)) #define leftRotate22_64(a) (leftRotate_64((a), 22)) #define leftRotate23_64(a) (leftRotate_64((a), 23)) #define leftRotate24_64(a) (leftRotate_64((a), 24)) #define leftRotate25_64(a) (leftRotate_64((a), 25)) #define leftRotate26_64(a) (leftRotate_64((a), 26)) #define leftRotate27_64(a) (leftRotate_64((a), 27)) #define leftRotate28_64(a) (leftRotate_64((a), 28)) #define leftRotate29_64(a) (leftRotate_64((a), 29)) #define leftRotate30_64(a) (leftRotate_64((a), 30)) #define leftRotate31_64(a) (leftRotate_64((a), 31)) #define leftRotate32_64(a) (leftRotate_64((a), 32)) #define leftRotate33_64(a) (leftRotate_64((a), 33)) #define leftRotate34_64(a) (leftRotate_64((a), 34)) #define leftRotate35_64(a) (leftRotate_64((a), 35)) #define leftRotate36_64(a) (leftRotate_64((a), 36)) #define leftRotate37_64(a) (leftRotate_64((a), 37)) #define leftRotate38_64(a) (leftRotate_64((a), 38)) #define leftRotate39_64(a) (leftRotate_64((a), 39)) #define leftRotate40_64(a) (leftRotate_64((a), 40)) #define leftRotate41_64(a) (leftRotate_64((a), 41)) #define leftRotate42_64(a) (leftRotate_64((a), 42)) #define leftRotate43_64(a) (leftRotate_64((a), 43)) #define leftRotate44_64(a) (leftRotate_64((a), 44)) #define leftRotate45_64(a) (leftRotate_64((a), 45)) #define leftRotate46_64(a) (leftRotate_64((a), 46)) #define leftRotate47_64(a) (leftRotate_64((a), 47)) #define leftRotate48_64(a) (leftRotate_64((a), 48)) #define leftRotate49_64(a) (leftRotate_64((a), 49)) #define leftRotate50_64(a) (leftRotate_64((a), 50)) #define leftRotate51_64(a) (leftRotate_64((a), 51)) #define leftRotate52_64(a) (leftRotate_64((a), 52)) #define leftRotate53_64(a) (leftRotate_64((a), 53)) #define leftRotate54_64(a) (leftRotate_64((a), 54)) #define leftRotate55_64(a) (leftRotate_64((a), 55)) #define leftRotate56_64(a) (leftRotate_64((a), 56)) #define leftRotate57_64(a) (leftRotate_64((a), 57)) #define leftRotate58_64(a) (leftRotate_64((a), 58)) #define leftRotate59_64(a) (leftRotate_64((a), 59)) #define leftRotate60_64(a) (leftRotate_64((a), 60)) #define leftRotate61_64(a) (leftRotate_64((a), 61)) #define leftRotate62_64(a) (leftRotate_64((a), 62)) #define leftRotate63_64(a) (leftRotate_64((a), 63)) // Right rotate by a specific number of bits. #define rightRotate1_64(a) (rightRotate_64((a), 1)) #define rightRotate2_64(a) (rightRotate_64((a), 2)) #define rightRotate3_64(a) (rightRotate_64((a), 3)) #define rightRotate4_64(a) (rightRotate_64((a), 4)) #define rightRotate5_64(a) (rightRotate_64((a), 5)) #define rightRotate6_64(a) (rightRotate_64((a), 6)) #define rightRotate7_64(a) (rightRotate_64((a), 7)) #define rightRotate8_64(a) (rightRotate_64((a), 8)) #define rightRotate9_64(a) (rightRotate_64((a), 9)) #define rightRotate10_64(a) (rightRotate_64((a), 10)) #define rightRotate11_64(a) (rightRotate_64((a), 11)) #define rightRotate12_64(a) (rightRotate_64((a), 12)) #define rightRotate13_64(a) (rightRotate_64((a), 13)) #define rightRotate14_64(a) (rightRotate_64((a), 14)) #define rightRotate15_64(a) (rightRotate_64((a), 15)) #define rightRotate16_64(a) (rightRotate_64((a), 16)) #define rightRotate17_64(a) (rightRotate_64((a), 17)) #define rightRotate18_64(a) (rightRotate_64((a), 18)) #define rightRotate19_64(a) (rightRotate_64((a), 19)) #define rightRotate20_64(a) (rightRotate_64((a), 20)) #define rightRotate21_64(a) (rightRotate_64((a), 21)) #define rightRotate22_64(a) (rightRotate_64((a), 22)) #define rightRotate23_64(a) (rightRotate_64((a), 23)) #define rightRotate24_64(a) (rightRotate_64((a), 24)) #define rightRotate25_64(a) (rightRotate_64((a), 25)) #define rightRotate26_64(a) (rightRotate_64((a), 26)) #define rightRotate27_64(a) (rightRotate_64((a), 27)) #define rightRotate28_64(a) (rightRotate_64((a), 28)) #define rightRotate29_64(a) (rightRotate_64((a), 29)) #define rightRotate30_64(a) (rightRotate_64((a), 30)) #define rightRotate31_64(a) (rightRotate_64((a), 31)) #define rightRotate32_64(a) (rightRotate_64((a), 32)) #define rightRotate33_64(a) (rightRotate_64((a), 33)) #define rightRotate34_64(a) (rightRotate_64((a), 34)) #define rightRotate35_64(a) (rightRotate_64((a), 35)) #define rightRotate36_64(a) (rightRotate_64((a), 36)) #define rightRotate37_64(a) (rightRotate_64((a), 37)) #define rightRotate38_64(a) (rightRotate_64((a), 38)) #define rightRotate39_64(a) (rightRotate_64((a), 39)) #define rightRotate40_64(a) (rightRotate_64((a), 40)) #define rightRotate41_64(a) (rightRotate_64((a), 41)) #define rightRotate42_64(a) (rightRotate_64((a), 42)) #define rightRotate43_64(a) (rightRotate_64((a), 43)) #define rightRotate44_64(a) (rightRotate_64((a), 44)) #define rightRotate45_64(a) (rightRotate_64((a), 45)) #define rightRotate46_64(a) (rightRotate_64((a), 46)) #define rightRotate47_64(a) (rightRotate_64((a), 47)) #define rightRotate48_64(a) (rightRotate_64((a), 48)) #define rightRotate49_64(a) (rightRotate_64((a), 49)) #define rightRotate50_64(a) (rightRotate_64((a), 50)) #define rightRotate51_64(a) (rightRotate_64((a), 51)) #define rightRotate52_64(a) (rightRotate_64((a), 52)) #define rightRotate53_64(a) (rightRotate_64((a), 53)) #define rightRotate54_64(a) (rightRotate_64((a), 54)) #define rightRotate55_64(a) (rightRotate_64((a), 55)) #define rightRotate56_64(a) (rightRotate_64((a), 56)) #define rightRotate57_64(a) (rightRotate_64((a), 57)) #define rightRotate58_64(a) (rightRotate_64((a), 58)) #define rightRotate59_64(a) (rightRotate_64((a), 59)) #define rightRotate60_64(a) (rightRotate_64((a), 60)) #define rightRotate61_64(a) (rightRotate_64((a), 61)) #define rightRotate62_64(a) (rightRotate_64((a), 62)) #define rightRotate63_64(a) (rightRotate_64((a), 63)) #endif // !CRYPTO_ROTATE64_COMPOSED #endif