1521 lines
63 KiB
HTML
1521 lines
63 KiB
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<html>
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<head>
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<meta content="text/html; charset=UTF-8" http-equiv="Content-Type">
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<title>Mobile Atlas Creator - Readme</title>
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</style>
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</head>
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<body>
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<h1>Mobile Atlas Creator - Read-me</h1>
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<p>Welcome to Mobile Atlas Creator read-me file for end users.</p>
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<p>Before January 2010 this project was known as "TrekBuddy Atlas
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Creator".</p>
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<p>
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Mobile Atlas Creator is an open source project hosted on
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SourceForge.net: <br> <a href="https://mobac.sourceforge.io/">https://mobac.sourceforge.io/</a>
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</p>
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<h2>Table of contents</h2>
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<ul style="margin-left: 50px;">
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<li><a href="#License">License</a></li>
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<li><a href="#Description">Description</a></li>
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<li><a href="#Requirements">Requirements</a>
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<ul style="margin-left: 10px;">
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<li><a href="#JAI">Java Advanced Imaging" (JAI)</a></li>
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</ul>
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</li>
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<li><a href="#Installation">Installation</a></li>
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<li><a href="#Start">Application start</a></li>
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<li><a href="#AtlasFormats">The different atlas formats</a>
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<ul style="margin-left: 10px;">
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<li><a href="#AFTrackOSZ">AFTrack (OSZ)</a></li>
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<li><a href="#AlpineQuestMap">AlpineQuestMap (AQM)</a></li>
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<li><a href="#AndNav">AndNav</a></li>
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<li><a href="#BigPlanet">Big Planet Tracks</a></li>
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<!-- CacheBox -->
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<li><a href="#CacheWolf">CacheWolf</a></li>
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<li><a href="#GarminCustom">Garmin Custom maps</a></li>
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<li><a href="#Glopus">Glopus</a></li>
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<li><a href="#GMF">Glopus Map File / AFTrack (GMF)</a></li>
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<li><a href="#KMZ">Google Earth Overlay (KMZ)</a></li>
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<!-- GPS Sports Tracker -->
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<li><a href="#Magellan">Magellan RMP</a></li>
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<li><a href="#MAPLORER">MAPLORER</a></li>
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<li><a href="#Maverick">Maverick</a></li>
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<li><a href="#MGMaps">MGMaps</a></li>
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<li><a href="#MTE">Mobile Trail Explorer (MTE)</a></li>
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<li><a href="#NaviComputer">NaviComputer</a></li>
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<li><a href="#nfComPass">nfComPass</a></li>
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<li><a href="#OruxMaps">OruxMaps</a></li>
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<li><a href="#OSMAND">OSMAND</a></li>
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<li><a href="#Osmdroid">Osmdroid</a></li>
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<li><a href="#OSMTracker">OSMTracker</a></li>
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<li><a href="#Ozi">OziExplorer / large PNG image</a></li>
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<li><a href="#PathAway">PathAway</a></li>
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<li><a href="#RMaps">RMaps</a></li>
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<li><a href="#SportsTracker">[Nokia] Sports Tracker</a></li>
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<li><a href="#TomTomRaster">TomTom Raster</a></li>
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<li><a href="#TTQV">Touratech QV</a></li>
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<li><a href="#TrekBuddy">TrekBuddy</a></li>
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<li><a href="#TwoNav">TwoNav (RMAP)</a></li>
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<li><a href="#Viewranger">Viewranger</a></li>
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<!-- UBlox -->
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</ul>
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</li>
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<li><a href="#Enhancement">Enhancement requests</a></li>
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<li><a href="#Bugs">Problems, Bugs &amp; Errors</a></li>
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<li><a href="#Limitations">Known problems and limitations</a></li>
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<li><a href="#AdvancedUsers">Details for advanced users</a>
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<ul style="margin-left: 10px;">
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<li><a href="#DirectoryConfig">Specifying directory
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configuration</a></li>
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<li><a href="#TileStoreDir">Moving the tile store directory</a>
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</li>
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<li><a href="#ExternalTools">Starting external tools from
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within MOBAC</a></li>
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</ul>
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<li><a href="#CustomMapSource">Custom map sources</a>
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<ul style="margin-left: 10px;">
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<li><a href="#SimpleCustomMapSource">Simple custom map
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sources</a></li>
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<li><a href="#CustomWMSMapSource">Custom WMS map sources</a></li>
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<li><a href="#CustomMultiLayerMapSource">Custom multi-layer
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map sources</a></li>
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<li><a href="#CloudMadeMapSource">Custom CloudMade map
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sources</a></li>
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<li><a href="#BeanShellMapSource">Custom BeanShell map
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sources</a></li>
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<li><a href="#CustomMapPack">Custom MapPack</a></li>
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<li><a href="#Mapsforge">MOBAC integrated rendering of
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tiles based on OpenStreetmap (mapsforge) vector data</a></li>
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<li><a href="#FileBased">Custom atlas as map source /
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locally generated tiles</a></li>
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</ul>
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</li>
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</ul>
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<hr>
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<h2>
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<a name="License">License</a>
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</h2>
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<p>
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Mobile Atlas Creator is under GNU General Public License Version 2
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(GPL). For details on the GPL see the license file <a href="gpl.txt">gpl.txt</a>.<br>
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The source code is available on the <a
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href="https://sourceforge.net/projects/mobac/files/">SourceForge.net</a>
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for download and in the <a href="https://sourceforge.net/p/mobac/code/HEAD/tree/">project's
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source code Subversion repository</a>.
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</p>
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<h2>
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<a name="Description">Description</a>
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</h2>
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<p>
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Mobile Atlas Creator creates atlases for several applications. For
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example <a href="http://www.trekbuddy.net">TrekBuddy</a> and <a
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href="https://code.google.com/p/mobile-trail-explorer/">Mobile
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Trail Explorer (MTE)</a>, the Android applications <a
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href="http://www.andnav.org/">AndNav</a>, <a
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href="http://www.codesector.com/maverick.php">Maverick</a>, <a
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href="https://code.google.com/p/big-planet-tracks/">Big Planet
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Tracks</a>, <a
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href="http://robertdeveloper.blogspot.com/search/label/rmaps.release">RMaps</a>,
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<a href="https://www.oruxmaps.com">OruxMaps</a>, the Pocket PC
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application <a href="http://www.glopus.de/">Glopus</a> and the
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commercial Windows application <a href="https://www.oziexplorer4.com/">OziExplorer</a>.
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The map image created for OziExplorer can also be used with any PNG
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capable image viewer (map image in one large PNG file).
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</p>
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<h2>
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<a name="Requirements">Requirements</a>
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</h2>
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<p>This application requires that a Java SE Runtime Environment 11 or higher is installed on the computer.</p>
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<p>If you have the choice between different Java Runtimes you
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should prefer the Java Runtime provided by Sun/Oracle. Especially the
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OpenJDK has some bugs regarding MOBAC and tends to crash on certain
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situations.</p>
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<h2>
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<a name="Installation">Installation</a>
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</h2>
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<p>
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Copy or move the unzipped files to a folder where you would like to
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have Mobile Atlas Creator installed. On computers running Windows
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please make sure <b>not to install MOBAC into
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<tt>Program Files</tt> sub-directory!
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</b>
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</p>
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<h2>
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<a name="Start">Application start</a>
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</h2>
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<h3>Windows</h3>
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<p>
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The application is started by executing the <tt>Mobile Atlas Creator.exe</tt>.
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During the first application start all necessary files and folders are automatically created by the application.
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</p>
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<h3>Linux and OSX</h3>
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<p>
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You can start MOBAC by executing the start-up script <tt>start.sh</tt>.
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Before starting MOBAC the first time it may be necessary to set the executable bit
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for <tt>start.sh</tt> e.g. by executing the following command:
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</p>
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<pre>chmod u+x start.sh</pre>
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<p>During the first application start all necessary files and folders are automatically created by the application.</p>
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<hr>
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<!-- *************************************************************************** -->
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<h2>
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<a name="AtlasFormats">The different atlas formats</a>
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</h2>
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<!-- *************************************************************************** -->
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<h3>
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<a name="AFTrackOSZ">AFTrack OSZ</a>
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</h3>
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<p>
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For creating atlases compatible with AFTrack (Symbian S60) you have to
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select <b>AFTrack (OSZ)</b> as format in atlas format selection dialog
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that appears when starting a new atlas (menu <b>Atlas</b> entry <b>New
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Atlas</b>).
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</p>
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<p>
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OSZ is a ZIP-archive. Within this zip archive a (large) number of
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tiles with the calibrated folder structure (coordinates) are stored.
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OSZ only works if each tile has got a resolution of 256x256 Pixels. So
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be sure to uncheck <b>Recreate/adjust map tiles (CPU intensive)</b>.
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</p>
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<p>The output format is one file for each layer in the
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corresponding folder.</p>
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<h4>
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<a name="AFTrackOSZRestriction">Restrictions</a>
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</h4>
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<p>Depending on the device free memory the file maybe not work. So
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more then 80000 tiles should not be used.</p>
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<!-- *************************************************************************** -->
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<h3>
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<a name="AlpineQuestMap">AlpineQuestMap (AQM)</a>
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</h3>
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<p>Sorry no further details are available for this atlas format.</p>
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<!-- *************************************************************************** -->
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<h3>
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<a name="AndNav">Creating and using atlases with AndNav</a>
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</h3>
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<p>
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For creating atlases compatible with AndNav you have to select <b>AndNav
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atlas format</b> as format in atlas format selection dialog that appears
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when starting a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).<br>
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As atlases for AndNav do not support all features provided by Mobile
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Atlas Creator the following settings are ignored when creating atlases
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for AndNav:
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</p>
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<ul>
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<li>Change height or width of the map tiles</li>
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<li>Name of all layers and maps</li>
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<li>Structure of the atlas (which maps belongs to which layer)</li>
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</ul>
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<!-- *************************************************************************** -->
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<h3>
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<a name="BigPlanet">Creating and using atlases with Big Planet
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Tracks</a>
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</h3>
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<p>
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For creating offline atlases compatible with <a
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href="https://code.google.com/p/big-planet-tracks/">Big Planet
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Tracks</a> (Android application) you have to select <b>Big Planet
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Tracks SQLite</b> as format in atlas format selection dialog that appears
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when starting a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).<br>
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The atlas format BigPlanet SQLite does not support all features
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provided by Mobile Atlas Creator the following settings can not be
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used or are ignored when creating atlases using this output format:
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</p>
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<ul>
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<li>Recreate/adjust map tiles with custom tile size (height and
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<li>Name of all layers and maps</li>
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<li>Structure of the atlas (which maps belongs to which layer)</li>
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<li>Atlases created after another are merged into one Database
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named <tt>[Atlasname] atlas.sqlitedb</tt> which is located in the
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atlas output directory.
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</li>
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</ul>
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<!-- *************************************************************************** -->
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<h3>
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<a name="CacheWolf">Creating atlases for CacheWolf</a>
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</h3>
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<p>
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For creating atlases compatible with CacheWolf
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you have to select <b>CacheWolf WFL</b> as format in atlas format
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selection dialog that appears when starting a new atlas (menu <b>Atlas</b>
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entry <b>New Atlas</b>).
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</p>
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<h4>Custom tile processing settings enabled</h4>
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<p>Maps that have custom tile processing options set are saved as
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tiled images with one WFL calibration file for each tile. All
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processing options such as image format and tile size can be used.</p>
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<h4>Custom tile processing settings disabled</h4>
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<p>
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In this mode automatic tiling is disabled and the same <a
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href="#OziRestriction">restrictions</a> and the <a href="#OziWarning">warning</a>
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as for the OziExplorer output format apply.
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</p>
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<p>
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The output format of an "atlas" for CacheWolf is one subdirectory per
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layer and within this subdirectory one
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<tt>PNG</tt>
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image and one
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<tt>WFL</tt>
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file per defined map.
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</p>
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<!-- *************************************************************************** -->
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<h3>
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<a name="GarminCustom">Creating Garmin Custom maps</a>
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</h3>
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<p>
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For creating atlases of Creating Garmin Custom maps you have to select
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<b>Garmin Custom Map (KMZ)</b> as format in atlas format selection
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dialog that appears when starting a new atlas (menu <b>Atlas</b> entry
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<b>New Atlas</b>).<br> Details about the Garmin Custom Map format
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can be found in the <a
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href="https://forums.garmin.com/forumdisplay.php?f=205">Garmin
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Forums</a>
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</p>
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<p>Using this atlas output format the following features are
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ignored when creating atlases:</p>
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<ul>
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<li>Recreate/adjust map tiles (custom tile size and image format)</li>
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</ul>
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<p>
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The output format of an "atlas" for Garmin Custom maps is one
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<tt>KMZ</tt>
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file per layer containing all maps (max 100) as separate
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<tt>JPG</tt>
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image files. The JPEG compression rate can be specified for each
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map/image using image format selector in the custom tile processing
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section. The Garmin Custom Map format defines a maximum image size of
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1024x1024 pixels. If a map is larger it will be automatically scaled
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down to fit into this size. You can prevent scaling when setting the
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max map size in the settings dialog to 1024.
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</p>
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<!-- *************************************************************************** -->
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<h3>
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<a name="Glopus">Creating atlases for Glopus</a>
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</h3>
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<p>
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For creating atlases compatible with Glopus you have to select <b>Glopus
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(PNG & KAL)</b> or <b> Glopus Map File (GMF)</b> as format in atlas
|
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format selection dialog that appears when starting a new atlas (menu <b>Atlas</b>
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entry <b>New Atlas</b>).
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</p>
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<h4>Glopus (PNG & KAL)</h4>
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<p>
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Using this atlas output format the same <a href="#OziRestriction">restrictions</a>
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and the <a href="#OziWarning">warning</a> as for the OziExplorer
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output format apply.
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</p>
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<p>
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The output format of an "atlas" for Glopus is one subdirectory per
|
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layer and within this subdirectory one
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<tt>PNG</tt>
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image and one
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<tt>KAL</tt>
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file per defined map.
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</p>
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<h4>Glopus Map File (GMF)</h4>
|
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<p>
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Within this file a (large) number of tiles with its calibrated
|
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coordinates are stored. Glopus works best if each tile has a
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resolution of 1024x1024 pixels. So check <b>Recreate/adjust map
|
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tiles (CPU intensive)</b>. Width and height should be set to <b>1024</b>.
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</p>
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||
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<p>The output format is one file for each layer in the
|
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corresponding folder.</p>
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||
|
<!-- *************************************************************************** -->
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||
|
<h3>
|
||
|
<a name="GMF">Glopus Map File (GMF) / AFTrack</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with AFTrack (Symbian S60) you have to
|
||
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select <b>Glopus Map File (GMF)</b> as format in atlas format
|
||
|
selection dialog that appears when starting a new atlas (menu <b>Atlas</b>
|
||
|
entry <b>New Atlas</b>).
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
Within this file a (large) number of tiles with its calibrated
|
||
|
coordinates are stored. AFTrack works best if each tile has got a
|
||
|
resolution of 256x256 Pixels. So uncheck <b>Recreate/adjust map
|
||
|
tiles (CPU intensive)</b>.
|
||
|
</p>
|
||
|
<p>The output format is one file for each layer in the
|
||
|
corresponding folder.</p>
|
||
|
<h4>
|
||
|
<a name="AFTrackRestriction">Restrictions</a>
|
||
|
</h4>
|
||
|
<p>AFTrack can handle a maximum of 4096 tiles - so be sure not to
|
||
|
select more.</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="KMZ">Google Earth Overlay (KMZ)</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating Google Earth Overlays you have to select <b>Google
|
||
|
Earth Overlay (KMZ)</b> as format in atlas format selection dialog that
|
||
|
appears when starting a new atlas (menu <b>Atlas</b> entry <b>New
|
||
|
Atlas</b>).
|
||
|
</p>
|
||
|
<p>Using this atlas output format the following features are
|
||
|
ignored when creating atlases:</p>
|
||
|
<ul>
|
||
|
<li>Recreate/adjust map tiles (custom tile size and image format)</li>
|
||
|
</ul>
|
||
|
<h4>Warning</h4>
|
||
|
<p>
|
||
|
The Google Earth Overlay atlas format uses JPG images. The image size
|
||
|
depends on the selected maximum map size (see settings dialog). The
|
||
|
theoretical maximum map size for this atlas format is 25000. However
|
||
|
it is <b>strongly recommended not to set the maximum map size
|
||
|
higher than 10000</b> (this will result in a image with uncompressed size
|
||
|
about 286 MB).
|
||
|
</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="Magellan">Creating Magellan RMP atlases</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases of Creating Garmin Custom Maps you have to select
|
||
|
<b>Magellan (RMP)</b> as format in atlas format selection dialog that
|
||
|
appears when starting a new atlas (menu <b>Atlas</b> entry <b>New
|
||
|
Atlas</b>).
|
||
|
</p>
|
||
|
<p>Using this atlas output format the following features are
|
||
|
ignored when creating atlases:</p>
|
||
|
<ul>
|
||
|
<li>Recreate/adjust map tiles (custom tile size and image format)</li>
|
||
|
</ul>
|
||
|
<p>Additionally some other limitations may apply, based on which
|
||
|
device and firmware version you are using. Mobile Atlas Creator does
|
||
|
not chek those limitations - therefore it may work or not if you are
|
||
|
using:</p>
|
||
|
<ul>
|
||
|
<li>An atlas with more than 5 maps.</li>
|
||
|
<li>Maps with a zoom level higher than 15.</li>
|
||
|
</ul>
|
||
|
<p>
|
||
|
The output format of an "atlas" for Magellan is one
|
||
|
<tt>RMP</tt>
|
||
|
file in the atlas directory. You can directly load this file in
|
||
|
Magellan VantagePoint or transfer it onto your device.
|
||
|
</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="MAPLORER">Creating atlases for MAPLORER</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with <a href="https://maplorer.com">MAPLORER</a>
|
||
|
you have to select the <b>Maplorer atlas format</b> as format in atlas
|
||
|
format selection dialog that appears when starting a new atlas (menu <b>Atlas</b>
|
||
|
entry <b>New Atlas</b>). You have to choose <b>JPG image format</b>
|
||
|
under <b>Layer settings/tile format</b> (PNG is not supported by
|
||
|
Maplorer).
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
There are no specific limits on tile sizes and/or numbers; good
|
||
|
results for hiking/biking can be obtained using zoom level 15, custom
|
||
|
tile size of 1024x1024 (check <b>Recreate/adjust map tiles (CPU
|
||
|
intensive)</b> under <b>Layer settings</b>. For good performance, avoid
|
||
|
using too big or too many tiles (the maximum number of columns in
|
||
|
Maplorer is currently 26 ('A' to 'Z'), but it is preferable to use
|
||
|
less).
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
After defining the maps and layers (select region and click <b>Add
|
||
|
selection</b> under <b>Atlas Content)</b> for the atlas, click the button
|
||
|
Create Atlas. Once atlas download and creation has completed, all
|
||
|
necessary files belonging to the atlas can be found in the directory
|
||
|
<tt>atlases\[atlas name]_[current date and time]</tt>
|
||
|
.
|
||
|
</p>
|
||
|
|
||
|
<p>
|
||
|
To install the atlas on your device, simply connect it to your PC and
|
||
|
copy the content of the respective atlas subdirectory (i.e. all .jpg
|
||
|
and .pos files generated) to the Maplorer directory (the one which
|
||
|
contains maplorer.exe) on your device. Starting Maplorer on the device
|
||
|
will automatically read all tiles and create the index map. Detailed
|
||
|
instructions on making maps for Maplorer can be found at <a
|
||
|
href="https://maplorer.com">https://maplorer.com</a>
|
||
|
</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="Maverick">Creating and using atlases with Maverick</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with Maverick you have to select <b>Maverick
|
||
|
atlas format</b> as format in atlas format selection dialog that appears
|
||
|
when starting a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).<br>
|
||
|
As atlases for Maverick do not support all features provided by Mobile
|
||
|
Atlas Creator the following settings are ignored when creating atlases
|
||
|
for AndNav:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li>Recreate/adjust map tiles (custom tile size and image format)</li>
|
||
|
<li>Name of all layers and maps</li>
|
||
|
<li>Structure of the atlas (which maps belongs to which layer)</li>
|
||
|
</ul>
|
||
|
<p>
|
||
|
For further information how to use offline atlases with Maverick
|
||
|
please see <a href="https://www.codesector.com/maverick">Maverick
|
||
|
Online Help on Setting up offline maps</a>.
|
||
|
</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="MGMaps">Creating and using atlases with MGMaps</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with MGMaps you have to select <b>MGMaps</b>
|
||
|
as format in atlas format selection dialog that appears when starting
|
||
|
a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>). Select a name
|
||
|
for the maps, this is important as you will use it to view the maps in
|
||
|
MGMaps.
|
||
|
</p>
|
||
|
<h4>How to copy the maps to your device</h4>
|
||
|
<ol>
|
||
|
<li>Create a folder named <tt>MGMapsCache</tt> in the root of you
|
||
|
device or memorycard
|
||
|
</li>
|
||
|
<li>Copy the created folders into this MGMapsCache folder so the
|
||
|
directory structure looks like:
|
||
|
</li>
|
||
|
</ol>
|
||
|
<pre>
|
||
|
MGMapsCache
|
||
|
MGMapsCache\cache.conf
|
||
|
MGMapsCache\macos_10
|
||
|
MGMapsCache\macos_11
|
||
|
MGMapsCache\macos_12
|
||
|
MGMapsCache\macos_10\59_53.mgm
|
||
|
MGMapsCache\macos_11\150_106.mgm
|
||
|
MGMapsCache\macos_11\150_107.mgm
|
||
|
MGMapsCache\macos_11\151_106.mgm
|
||
|
MGMapsCache\macos_11\151_107.mgm
|
||
|
MGMapsCache\macos_12\365_213.mgm
|
||
|
MGMapsCache\macos_12\365_214.mgm
|
||
|
MGMapsCache\macos_12\366_213.mgm
|
||
|
MGMapsCache\macos_12\366_214.mgm
|
||
|
</pre>
|
||
|
<h4>How to set up MGMaps to use the maps</h4>
|
||
|
<ol>
|
||
|
<li>Select Settings/Map/Stored Maps, Click on the two boxes
|
||
|
labelled Stored Maps and Offline Mode. The first box enables the use
|
||
|
of stored map mode. The second box prohibits the use of the mobile
|
||
|
phones Internet connect to download live maps. You can leave this
|
||
|
unchecked if you want. stored maps folder: now tell MGMaps where you
|
||
|
have stored the map tile files. in my case SDCard/MGMapsCache.
|
||
|
</li>
|
||
|
<li>Select Settings/Map/Map types, select options/add custom
|
||
|
map,in map type name enter the name of the map you created using MAC
|
||
|
in my case macos, map type url you can leave blank, select
|
||
|
ok/options/save MGMaps will then apply the settings and display your
|
||
|
created map.
|
||
|
</li>
|
||
|
</ol>
|
||
|
<h4>Warning</h4>
|
||
|
<p>Avoid using names native to MGMaps such as google, each name
|
||
|
used must be defined as a custom map so the directory structure below
|
||
|
must have macos,macroad and macsat defined as custom map types.</p>
|
||
|
<pre>
|
||
|
MGMapsCache MGMapsCache\cache.conf MGMapsCache\macos_10
|
||
|
MGMapsCache\macos_11 MGMapsCache\macroad_11 MGMapsCache\macsat_11
|
||
|
MGMapsCache\macos_12 MGMapsCache\macroad_12 MGMapsCache\macsat_12
|
||
|
</pre>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="MTE">Creating and using atlases with Mobile Trail
|
||
|
Explorer (MTE)</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with Mobile Trail Explorer you have to
|
||
|
select <b>Mobile Trail Explorer Cache</b> as format in atlas format
|
||
|
selection dialog that appears when starting a new atlas (menu <b>Atlas</b>
|
||
|
entry <b>New Atlas</b>).<br> If a map source uses an image format
|
||
|
different to PNG the tiles will be automatically converted to the PNG
|
||
|
format.<br> The output is one
|
||
|
<tt>MTEFileCache</tt>
|
||
|
file per atlas which contains all maps. An existing cache file can not
|
||
|
be updated. If you want to add maps to an existing
|
||
|
<tt>MTEFileCache</tt>
|
||
|
please use the atlas format <b>Mobile Trail Explorer</b> which creates
|
||
|
a file structure identical to JTileDownloader and then process the
|
||
|
maps using <a
|
||
|
href="https://code.google.com/p/mobile-trail-explorer/wiki/CacheCreator">MTE
|
||
|
CacheCreator</a>.<br> As atlases for Mobile Trail Explorer does not
|
||
|
support all features provided by Mobile Atlas Creator the following
|
||
|
settings are ignored when creating atlases for Mobile Trail Explorer:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li>Recreate/adjust map tiles (custom tile size and image format)</li>
|
||
|
<li>Name of all layers and maps</li>
|
||
|
<li>Structure of the atlas (which maps belongs to which layer)</li>
|
||
|
</ul>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="NaviComputer">Creating atlases for NaviComputer</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases, compatible with NaviComputer, you have to select
|
||
|
<b>NaviComputer (NMAP)</b> as format in atlas format selection dialog
|
||
|
that appears when starting a new atlas (menu <b>Atlas</b> entry <b>New
|
||
|
Atlas</b>).<br> After defining the maps and layers for the atlas to
|
||
|
be created, start atlas download and creation via the button <b>Create
|
||
|
Atlas</b>. Once download and creation has completed, the generated file
|
||
|
with the extension nmap can be found in the MOBAC output directory.
|
||
|
This *.nmap-file is the required input file for NaviComputer.
|
||
|
</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="nfComPass">Creating atlases for nfComPass</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases, compatible with nfComPass,
|
||
|
you have to click <b>Atlas -> New Atlas</b>, select <b>nfComPass</b>
|
||
|
and give your Atlas a name.<br> By default atlases with a
|
||
|
tilesize of 64x64 are created (recommended). For different tile sizes
|
||
|
check <b>Recreate/adjust map tiles (CPU intensive)</b> under Layer
|
||
|
settings. Set Tileformat can not be changed - it is always png. Maybe
|
||
|
you must tryout, what is the best tilesize for your device. Choose
|
||
|
your layer and zoomlevels and click <b>Add selection</b>. Then click <b>Create
|
||
|
atlas</b>. Once download and creation has completed, the generated
|
||
|
folders can be found in the MOBAC output directory. You must copy the
|
||
|
data from the
|
||
|
<tt>nfComPass.dat</tt>
|
||
|
to your nfComPass.dat and fill in the path to your mapdirectory. After
|
||
|
that, copy the folder(s) to your device. If it is possible, you should
|
||
|
not copy the files with Active Sync to your device.
|
||
|
</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="OruxMaps">Creating OruxMaps atlases</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with <a href="https://www.oruxmaps.com">OruxMaps</a>
|
||
|
as format you have to select <b>OruxMaps</b> as format in atlas format
|
||
|
selection dialog that appears when starting a new atlas (menu <b>Atlas</b>
|
||
|
entry <b>New Atlas</b>).
|
||
|
</p>
|
||
|
<p>Using this atlas output format the following features are
|
||
|
ignored when creating atlases:</p>
|
||
|
<ul>
|
||
|
<li>Layer settings, custom tile size. OruxMaps always uses
|
||
|
512x512 tile size. You can select the tile format (PNG or JPEG). If
|
||
|
you do not select any, default value is JPEG - quality 90.
|
||
|
</li>
|
||
|
</ul>
|
||
|
<p>The output format of an "atlas" for OruxMaps is one or more map
|
||
|
directories in the atlas directory. You have to copy those maps onto
|
||
|
your device (default directory: /oruxmaps/mapfiles/).</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="OSMAND">Creating atlases for OSMAND</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with OSMAND you have to select <b>OSMAND
|
||
|
tile storage</b> or <b>OSMAND SQlite</b> as format in atlas format
|
||
|
selection dialog that appears when starting a new atlas (menu <b>Atlas</b>
|
||
|
entry <b>New Atlas</b>).<br> As atlases for OSMAND do not support
|
||
|
all features provided by Mobile Atlas Creator the following settings
|
||
|
are ignored when creating atlases for OSMAND:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li>Change height or width of the map tiles</li>
|
||
|
<li>Name of all layers and maps</li>
|
||
|
<li>Structure of the atlas (which maps belongs to which layer)</li>
|
||
|
</ul>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="Osmdroid">Creating atlases for Osmdroid</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with Osmdroid you have to select
|
||
|
either <b>Osmdroid ZIP</b>, <b>Osmdroid SQLite</b> or <b>Osmdroid
|
||
|
GEMF</b> as format in atlas format selection dialog that appears when
|
||
|
starting a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).<br>
|
||
|
The mentioned three formats are "single file" atlases. One
|
||
|
of the other possible atlas formats might also be acceptable for
|
||
|
Osmdroid. Also, there is other software that is able to deal with GEMF
|
||
|
archives.<br> As atlases for Osmdroid do not support all features
|
||
|
provided by Mobile Atlas Creator the following settings are ignored
|
||
|
when creating atlases for Osmdroid:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li>Change height or width of the map tiles</li>
|
||
|
<li>Name of all layers and maps</li>
|
||
|
<li>Structure of the atlas (which maps belongs to which layer)</li>
|
||
|
</ul>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="OSMTracker">Creating atlases for OSMTracker</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with OSMTracker you have to select <b>OSMTracker
|
||
|
tile storage</b> as format in atlas format selection dialog that appears
|
||
|
when starting a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).<br>
|
||
|
As atlases for OSMTracker do not support all features provided by
|
||
|
Mobile Atlas Creator the following settings are ignored when creating
|
||
|
atlases for OSMTracker:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li>Change height or width of the map tiles</li>
|
||
|
<li>Name of all layers and maps</li>
|
||
|
<li>Structure of the atlas (which maps belongs to which layer)</li>
|
||
|
</ul>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="Ozi">Creating and using atlases with OziExplorer / large
|
||
|
PNG image export</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with OziExplorer you have to select <b>OziExplorer
|
||
|
(PNG & MAP)</b> as format in atlas format selection dialog that
|
||
|
appears when starting a new atlas (menu <b>Atlas</b> entry <b>New
|
||
|
Atlas</b>).
|
||
|
</p>
|
||
|
<h4>
|
||
|
<a name="OziRestriction">Restrictions</a>
|
||
|
</h4>
|
||
|
<p>As OziExplorer does not support tiled maps some features are
|
||
|
ignored when creating atlases in this format:</p>
|
||
|
<ul>
|
||
|
<li>Image output format is fix: 24bit PNG</li>
|
||
|
<li>Recreate/adjust map tiles custom tile is ignored</li>
|
||
|
</ul>
|
||
|
<p>
|
||
|
The output format of an "atlas" for OziExplorer is one subdirectory
|
||
|
per layer and within this subdirectory one
|
||
|
<tt>PNG</tt>
|
||
|
image and one
|
||
|
<tt>MAP</tt>
|
||
|
file per defined map. For opening a map in OziExplorer select the menu
|
||
|
<b>File</b> → <b>Load from File</b> → <b>Load from MAP
|
||
|
file</b>, browse to the layer directory of the created atlas and select
|
||
|
the MAP file.
|
||
|
</p>
|
||
|
<p>If you are only interested in the map image you can safely
|
||
|
delete the created map file.</p>
|
||
|
<h4>
|
||
|
<a name="OziWarning">Warning</a>
|
||
|
</h4>
|
||
|
<p>Mobile Atlas Creator uses a highly sophisticated and optimized
|
||
|
algorithm for creating the PNG files for OziExplorer use. This
|
||
|
algorithm allows to create very large maps images at low memory usage.
|
||
|
OziExplorer and most image viewers do not use such sophisticated
|
||
|
algorithms which can lead to the situation that you can create very
|
||
|
large map images - but OziExplorer and other image viewers are not
|
||
|
able to open the image.</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="PathAway">Creating atlases for PathAway</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with PathAway you have to select <b>PathAway
|
||
|
tile cache</b> as format in atlas format selection dialog that appears
|
||
|
when starting a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).
|
||
|
<br> As atlases for PathAway do not support all features provided
|
||
|
by Mobile Atlas Creator the following restrictions apply when creating
|
||
|
atlases for PathAway:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li>The maximum zoom level is 16 - higher zoom levels are not
|
||
|
possible with this atlas format
|
||
|
</li>
|
||
|
<li>Tile width and width can not be changed (settings will be
|
||
|
ignored)
|
||
|
</li>
|
||
|
<li>Name of all layers and maps is ignored</li>
|
||
|
<li>Structure of the atlas is ignored (which maps belongs to
|
||
|
which layer)
|
||
|
</li>
|
||
|
</ul>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="RMaps">Creating and using atlases with RMaps</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating offline atlases compatible with <a
|
||
|
href="https://robertdeveloper.blogspot.com/search/label/rmaps">RMaps</a>
|
||
|
(Android application) you have to select <b>RMaps SQLite</b> as format
|
||
|
in atlas format selection dialog that appears when starting a new
|
||
|
atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).<br> The atlas
|
||
|
format RMaps does not support all features provided by Mobile Atlas
|
||
|
Creator the following settings can not be used or are ignored when
|
||
|
creating atlases using this output format:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li>Recreate/adjust map tiles with custom tile size (height and
|
||
|
width have to be 256)
|
||
|
</li>
|
||
|
<li>Name of all layers and maps</li>
|
||
|
<li>Structure of the atlas (which maps belongs to which layer)</li>
|
||
|
<li>Atlases created after another are merged into one Database
|
||
|
named <tt>[AtlasName] atlas.sqlitedb</tt> which is located in the
|
||
|
atlas output directory.
|
||
|
</li>
|
||
|
</ul>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="SportsTracker">[Nokia] Sports Tracker</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with <a
|
||
|
href="http://https://www.sports-tracker.com">Sports Tracker(ST)</a> you have
|
||
|
to select <b>Sports Tracker</b> (NOT GPS Sportstracker) as format in
|
||
|
atlas format selection dialog that appears when starting a new atlas
|
||
|
(menu <b>Atlas</b> entry <b>New Atlas</b>).
|
||
|
</p>
|
||
|
<p>
|
||
|
Do not select <b>Recreate/adjust map tiles</b>.
|
||
|
</p>
|
||
|
<p>Maximum Zoomlevel of Sports Tracker is 17, default is 13.</p>
|
||
|
<p>Copy the created atlas (the whole folder) into the following
|
||
|
folder of youre phone (depending of the Sports Tracker version):</p>
|
||
|
<ul>
|
||
|
<li>Sports Tracker 1.76: <tt>E:\system\data\Maps\Street\</tt></li>
|
||
|
<li>Sports Tracker 2.x: <tt>E:\system\data\Maps\Street\</tt></li>
|
||
|
<li>Sports Tracker 3.x: <tt>E:\system\data\STMaps\Street\</tt></li>
|
||
|
</ul>
|
||
|
<p>For changing the zoom level inside Storts Tracker press 5 to
|
||
|
zoom in and 0 to zoom out.</p>
|
||
|
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="TTQV">Creating and using atlases with Touratech QV /
|
||
|
large PNG image export</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with Touratech QV you have to select <b>Touratech
|
||
|
QV</b> as format in atlas format selection dialog that appears when
|
||
|
starting a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).
|
||
|
</p>
|
||
|
<h4>
|
||
|
<a name="TTQVRestriction">Restrictions</a>
|
||
|
</h4>
|
||
|
<p>As Touratech QV does not support tiled maps some features are
|
||
|
ignored when creating atlases in this format:</p>
|
||
|
<ul>
|
||
|
<li>Image output format is fix: 24bit PNG</li>
|
||
|
<li>Recreate/adjust map tiles custom tile is ignored</li>
|
||
|
</ul>
|
||
|
<p>
|
||
|
The output format of an "atlas" for Touratech QV is one subdirectory
|
||
|
per layer and within this subdirectory one
|
||
|
<tt>PNG</tt>
|
||
|
image and one
|
||
|
<tt>CAL</tt>
|
||
|
file per defined map.
|
||
|
</p>
|
||
|
<p>If you are only interested in the map image you can safely
|
||
|
delete the created cal file.</p>
|
||
|
<h4>
|
||
|
<a name="TTQVWarning">Warning</a>
|
||
|
</h4>
|
||
|
<p>Mobile Atlas Creator uses a highly sophisticated and optimized
|
||
|
algorithm for creating the PNG files for Touratech QV use. This
|
||
|
algorithm allows to create very large maps images at low memory usage.
|
||
|
Touratech QV and most image viewers do not use such sophisticated
|
||
|
algorithms which can lead to the situation that you can create very
|
||
|
large map images - but Touratech QV and other image viewers are not
|
||
|
able to open the image.</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="TomTomRaster">Creating atlases using TomTom Raster format</a>
|
||
|
</h3>
|
||
|
<p>TBD</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="TrekBuddy">Creating and using atlases with TrekBuddy</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with TrekBuddy you have to select <b>TrekBuddy
|
||
|
tared atlas</b> or <b>TrekBuddy untared atlas</b> as format in atlas
|
||
|
format selection dialog that appears when starting a new atlas (menu <b>Atlas</b>
|
||
|
entry <b>New Atlas</b>).
|
||
|
</p>
|
||
|
<p>
|
||
|
After defining the maps and layers for the atlas to be created start
|
||
|
atlas download and creation via the button <b>Create Atlas</b>. Once
|
||
|
atlas download and creation has completed all necessary files
|
||
|
belonging to the atlas can be found in the directory
|
||
|
<tt>atlases\[atlas name]_[current date and time]</tt>
|
||
|
.
|
||
|
</p>
|
||
|
<p>
|
||
|
The atlas itself consists of the atlas startup file
|
||
|
<tt>cr.tar</tt>
|
||
|
(tar format) or
|
||
|
<tt>cr.tba</tt>
|
||
|
(regular/untared format) and the subdirectories containing the
|
||
|
different maps of the atlas. For using the atlas with TrekBuddy copy
|
||
|
the whole directory onto your J2ME device. Then use the <b>Load
|
||
|
Atlas</b> function of TrekBuddy and open
|
||
|
<tt>cr.tar</tt>
|
||
|
/
|
||
|
<tt>cr.tba</tt>
|
||
|
(in the atlas root directory).
|
||
|
</p>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="TwoNav">Creating and using atlases with TwoNav &
|
||
|
CompeGPS Land/Air</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
To create atlases compatible with TwoNav software you have to select <b>TwoNav
|
||
|
(RMAP)</b> as format in atlas format selection dialog that appears when
|
||
|
starting a new atlas (menu <b>Atlas</b> entry <b>New Atlas</b>).
|
||
|
Atlases created for TwoNav are stored in a format called rmap. It's a
|
||
|
binary format that holds the same map data stored at different
|
||
|
resolutions - in order to make zooming in and out on low performance
|
||
|
mobile devices fast and efficient. However, this causes some
|
||
|
restrictions which have to be taken into account:
|
||
|
</p>
|
||
|
<ul>
|
||
|
<li>Each map within a layer has to have the same geographical
|
||
|
bounds.
|
||
|
</li>
|
||
|
<li>There only can be one map in a layer with a given zoom level</li>
|
||
|
</ul>
|
||
|
<p>If there are several layers in one atlas, each layer will be
|
||
|
stored as a separate rmap file.</p>
|
||
|
<p>The easiest way to create a correct atlas content is: first
|
||
|
select the appropriate grid zoom (combobox next to the zoom slider),
|
||
|
then pick zoom levels from the selected grid zoom up to the zoom level
|
||
|
of the desired most detailed level, and finally add a selection to the
|
||
|
Atlas content by clicking on the "Add selection" button.</p>
|
||
|
<p>Rmap format also requires no gaps in a zoom level range from the
|
||
|
maximum to the minimum selected zoom level. If there are missing zoom
|
||
|
levels, they will be created internally by shrinking the existing
|
||
|
downloaded tiles. If the missing zoom levels contain a lot of tiles,
|
||
|
this operation could take a while.</p>
|
||
|
<p>
|
||
|
Finally copy the
|
||
|
<tt>layer.rmap</tt>
|
||
|
file from the
|
||
|
<tt>atlases\[atlas name]_[current date and time]</tt>
|
||
|
folder to your TwoNav
|
||
|
<tt>maps</tt>
|
||
|
folder.
|
||
|
</p>
|
||
|
<p>As TwoNav does not support all available features provided my
|
||
|
MOBAC, some features can not be used when creating atlases in this
|
||
|
format:</p>
|
||
|
<ul>
|
||
|
<li>Custom tile height and width (is ignored for TwoNav RMP
|
||
|
atlases)
|
||
|
</li>
|
||
|
<li>Custom tile format: Only JPEG formats are allowed</li>
|
||
|
</ul>
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h3>
|
||
|
<a name="Viewranger">Creating and using atlases with Viewranger</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
For creating atlases compatible with <a
|
||
|
href="https://www.viewranger.com">Viewranger(VR)</a> you have to
|
||
|
select <b>Viewranger</b> as format in atlas format selection dialog
|
||
|
that appears when starting a new atlas (menu <b>Atlas</b> entry <b>New
|
||
|
Atlas</b>).
|
||
|
</p>
|
||
|
<p>Maximum Zoomlevel of Viewranger is 18, minimum is 3.</p>
|
||
|
<p>After creating your atlas the folder structure looks like:</p>
|
||
|
<ul>
|
||
|
<li><tt>Mobile Atlas Creator
|
||
|
1.9\atlases\VR_2012-03-28_154944\OSM\13\4308</tt></li>
|
||
|
<li><tt>Mobile Atlas Creator
|
||
|
1.9\atlases\VR_2012-03-28_154944\OSM\14\43</tt></li>
|
||
|
<li><tt>Mobile Atlas Creator
|
||
|
1.9\atlases\VR_2012-03-28_154944\google\13\4308</tt></li>
|
||
|
<li><tt>Mobile Atlas Creator
|
||
|
1.9\atlases\VR_2012-03-28_154944\google\14\43</tt></li>
|
||
|
</ul>
|
||
|
<p>
|
||
|
Now we have to <a href="https://support.viewranger.com/">
|
||
|
Create a Folder Structure on the Device:</a>
|
||
|
</p>
|
||
|
<P>
|
||
|
If you youre VR Folder is on E: it is on Symbian located in
|
||
|
<tt>E:/ViewRanger/MapCache/_PAlbTN/</tt>
|
||
|
</P>
|
||
|
<P>In this folder create following Subfolders, if not already
|
||
|
present:</P>
|
||
|
<P>84,85,87,88,89,129</P>
|
||
|
<P>
|
||
|
e.g.
|
||
|
<tt>/ViewRanger/MapCache/_PAlbTN/84</tt>
|
||
|
</p>
|
||
|
<p>Copy the content of "OSM" into 84, "google" into 85 and so on.</p>
|
||
|
<p>
|
||
|
Now it looks like:
|
||
|
<tt>E:/ViewRanger/MapCache/_PAlbTN/13/4308/2687</tt>
|
||
|
, 2687 is a tile
|
||
|
</p>
|
||
|
<p>VR has different Online Mapsources which are assigned to the
|
||
|
Numbers as shown:</p>
|
||
|
|
||
|
<ul>
|
||
|
<li><tt>OSM->84</tt></li>
|
||
|
<li><tt>Opencyclemap->85</tt></li>
|
||
|
<li><tt>OSM Direct->87</tt></li>
|
||
|
<li><tt>OSM Midnigth->88</tt></li>
|
||
|
<li><tt>OSM Fresh->89</tt></li>
|
||
|
<li><tt>Open Piste Map->129 </tt></li>
|
||
|
</ul>
|
||
|
|
||
|
<p>Of course you can fill the Tilecache with different Maps.</p>
|
||
|
<p>I use the Open Piste Map eg. as "OSM Public Transport"</p>
|
||
|
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h2>
|
||
|
<a name="Enhancement">Enhancement requests</a>
|
||
|
</h2>
|
||
|
<p>
|
||
|
If you are missing the map provider of your choice or have other
|
||
|
enhancement ideas for Mobile Atlas Creator feel free to open an <a
|
||
|
href="https://sourceforge.net/p/mobac/feature-requests/">Feature
|
||
|
Request Ticket</a> at SourceForge.
|
||
|
</p>
|
||
|
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h2>
|
||
|
<a name="Bugs">Problems, Bugs & Errors</a>
|
||
|
</h2>
|
||
|
<p>
|
||
|
In case of unexpected errors while executing Mobile Atlas Creator you
|
||
|
may get presented a exception dialog containing detailed information
|
||
|
about the problem. In such a case please create a new <a
|
||
|
href="https://sourceforge.net/p/mobac/bugs/">ticket
|
||
|
in the Bug Tracker</a> at SourceForge. Please add the detailed exception
|
||
|
information and a detailed description of your last performed actions.
|
||
|
</p>
|
||
|
|
||
|
<h3>The default error log</h3>
|
||
|
<p>
|
||
|
By default Mobile Atlas Creator records all errors of the current
|
||
|
session into it's error log file
|
||
|
<tt>Mobile Atlas Creator.log</tt>
|
||
|
. This log file is located on Windows system in the directory
|
||
|
<tt>%APPDATA%\Mobile Atlas Creator\</tt>
|
||
|
and on Linux/Unix/OSX system in the directory
|
||
|
<tt>~/.mobac/</tt>
|
||
|
</p>
|
||
|
|
||
|
<h3>Activate the advanced logging system</h3>
|
||
|
<p>
|
||
|
If the recorded errors in the error log do not indicate a problem you can activate the overall message logging
|
||
|
mechanism of Mobile Atlas Creator.
|
||
|
The next start Mobile Atlas Creator will create a log file in the
|
||
|
current directory (on Windows this is usually the directory where the
|
||
|
JAR file is located on Linux usually the profile directory). Please
|
||
|
note that the log file is erased on each program start.
|
||
|
If you think you have found a bug please file it in the
|
||
|
<a href="https://sourceforge.net/projects/mobac/">bug tracker at SourceForge</a>.
|
||
|
</p>
|
||
|
<h4>MOBAC 2.2.2 and newer</h4>
|
||
|
<p>
|
||
|
Download the file <a href="https://mobac.sourceforge.io/logback.xml">logback.xml</a> and save it in the directory
|
||
|
where the jar file of Mobile Atlas Creator is installed to.
|
||
|
</p>
|
||
|
<h4>MOBAC 2.2.1 and older</h4>
|
||
|
<p>
|
||
|
Download the file <a href="https://mobac.sourceforge.io/log4j.xml">log4j.xml</a> and save it in the directory
|
||
|
where the jar file of Mobile Atlas Creator is installed to.
|
||
|
</p>
|
||
|
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h2>
|
||
|
<a name="Limitations">Known problems and limitations</a>
|
||
|
</h2>
|
||
|
<h3>New map sources</h3>
|
||
|
<p>
|
||
|
Mobile Atlas Creator is limited to map sources that provide their maps
|
||
|
if form of map tiles. Each of that map tiles has to be of size 256x256
|
||
|
pixels. Additionally the map source has to use the spherical Mercator
|
||
|
projection and the number of tiles forming the world on each zoom
|
||
|
level has to be one of the following values: 2<sup>0</sup>, 2<sup>1</sup>,
|
||
|
2<sup>2</sup> ... 2<sup>21</sup>, 2<sup>22</sup>.<br> For more
|
||
|
details see OpenStreetMap Wiki: <a
|
||
|
href="https://wiki.openstreetmap.org/wiki/Slippy_map_tilenames">Slippy
|
||
|
map tilenames</a>, <a href="https://wiki.openstreetmap.org/wiki/Mercator">Mercator</a>,
|
||
|
<a href="https://wiki.openstreetmap.org/wiki/Height_and_width_of_a_map">Height
|
||
|
and width of a map</a> and <a
|
||
|
href="https://wiki.openstreetmap.org/wiki/Zoom_levels">Zoom levels</a>
|
||
|
</p>
|
||
|
<h3>Java Bugs</h3>
|
||
|
<p>Due to bugs in Java you should not do the following:</p>
|
||
|
<ul>
|
||
|
<li>Install Mobile Atlas Creator into a directory which path contains an "!" (exclamation mark) because of this
|
||
|
<a href="https://bugs.java.com/bugdatabase/view_bug.do?bug_id=4523159">Oracle Java bug</a>
|
||
|
</li>
|
||
|
<li>Do not use OpenJDK if you want to work with GPX tracks in
|
||
|
Mobile Atlas Creator
|
||
|
</li>
|
||
|
<li>On Windows without a system proxy set (see connection
|
||
|
settings of IE) it is strongly recommended <b>not to use</b> the
|
||
|
following proxy setting:<i>Use standard Java proxy settings</i>
|
||
|
</ul>
|
||
|
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h2>
|
||
|
<a name="AdvancedUsers">Details for advanced users</a>
|
||
|
</h2>
|
||
|
<h3>
|
||
|
<a name="DirectoryConfig">Specifying directory configuration</a>
|
||
|
</h3>
|
||
|
<p>The following steps are necessary if MOBAC is installed to to a
|
||
|
directory that is not writable for regular users:</p>
|
||
|
<p>
|
||
|
For changing the directory configuration pattern for all users of a
|
||
|
MOBAC installation save <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/directories.ini.template">this
|
||
|
file</a> into the same directory where <tt>Mobile_Atlas_Creator.jar</tt>
|
||
|
has been installed into and change it's name to <tt>directories.ini</tt>.
|
||
|
For more details read the comments in this configuration file.
|
||
|
</p>
|
||
|
|
||
|
<h3>
|
||
|
<a name="TileStoreDir">Moving the tile store directory</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
Usually the tile store directory where Mobile Atlas Creator saves all
|
||
|
downloaded images in is automatically determined.<br> In case you
|
||
|
want to select a different directory perform the following steps:
|
||
|
</p>
|
||
|
<ol>
|
||
|
<li>Make sure you have closed MOBAC</li>
|
||
|
<li>Open <tt>settings.xml</tt> in an text editor
|
||
|
</li>
|
||
|
<li>Inside of the tag <tt><settings></tt> search for the
|
||
|
tag <tt><directories></tt>. Inside this tag create a new tag
|
||
|
named <tt><tileStoreDirectory></tt></li>
|
||
|
<li>Set the path name to the value of this tag (Windows users
|
||
|
should replace backslashes with a slashes)
|
||
|
</li>
|
||
|
<li>(optional) Copy or move the content of the old tile store
|
||
|
directory into the new tile store directory.
|
||
|
</li>
|
||
|
</ol>
|
||
|
<h4>Example</h4>
|
||
|
<pre>
|
||
|
<settings>
|
||
|
<directories>
|
||
|
<tileStoreDirectory>E:/tiles</tileStoreDirectory>
|
||
|
</directories>
|
||
|
...
|
||
|
</settings></pre>
|
||
|
<p>
|
||
|
This specified the windows directory
|
||
|
<tt>E:\tiles</tt>
|
||
|
as new tile store directory. The previously used tile store will not
|
||
|
be used anymore.<br> Deleting the
|
||
|
<tt><tileStoreDirectory></tt>
|
||
|
tag restores the old behavior (automatically tile store directory
|
||
|
selection).
|
||
|
</p>
|
||
|
|
||
|
<h3>
|
||
|
<a name="ExternalTools">Starting external tools from within MOBAC</a>
|
||
|
</h3>
|
||
|
|
||
|
<p>
|
||
|
External tools like scripts or other executable programs can be
|
||
|
started from the <b>Tools</b> menu from within MOBAC. This menu is
|
||
|
only visible if external programs have been configured. The advantage
|
||
|
of starting a program from within MOBAC is that certain information
|
||
|
about selected map source, selected region ... can be transmitted as
|
||
|
parameters to the executed program.<br> This allows you for
|
||
|
example to create your own maps (render tiles) with external tools
|
||
|
like <a href="https://wiki.openstreetmap.org/wiki/Osmfilter">OSMFILTER</a>,
|
||
|
<a href="https://wiki.openstreetmap.org/wiki/Osmconvert">OSMCONVERT</a>,
|
||
|
<a href="http://maperitive.net">MAPERITIVE</a>...
|
||
|
</p>
|
||
|
<p>
|
||
|
For defining an external program, create an xml file for each external
|
||
|
program to be called. The content of the xml file has to be like one
|
||
|
of the following examples. The file-name of the xml is not relevant -
|
||
|
it only has to end with
|
||
|
<tt>.xml</tt>
|
||
|
<h4>test.xml</h4>
|
||
|
<p>Demonstrates how to execute an Windows batch file.</p>
|
||
|
<pre>
|
||
|
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||
|
<ExternalTool>
|
||
|
<name>Name shown in tools menu</name>
|
||
|
<command>cmd.exe /c start .\tools\mybatch.cmd</command>
|
||
|
<parameters>MIN_LON MIN_LAT MAX_LON MAX_LAT MIN_ZOOM MAX_ZOOM MAPSOURCE_NAME MAPSOURCE_DISPLAYNAME NAME_EDITBOX </parameters>
|
||
|
<debug>true</debug>
|
||
|
</ExternalTool>
|
||
|
</pre>
|
||
|
<p>
|
||
|
<a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/tools/test.xml">Annotated sample file download</a>
|
||
|
</p>
|
||
|
|
||
|
<h4>test-exe.xml</h4>
|
||
|
<p>Demonstrates how to execute an regular windows program.</p>
|
||
|
<pre>
|
||
|
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||
|
<ExternalTool>
|
||
|
<name>Name shown in tools menu</name>
|
||
|
<command>C:\sample-path\program.exe</command>
|
||
|
<parameters>MIN_LON MIN_LAT MAX_LON MAX_LAT MIN_ZOOM MAX_ZOOM MAPSOURCE_NAME MAPSOURCE_DISPLAYNAME NAME_EDITBOX </parameters>
|
||
|
<debug>true</debug>
|
||
|
</ExternalTool>
|
||
|
</pre>
|
||
|
|
||
|
<p>
|
||
|
The most interesting section is the content of <b><parameters></b>.
|
||
|
It contains a space separated list of parameters the specified command
|
||
|
will be executed with. The following values can be used:
|
||
|
<ul>
|
||
|
<li><tt>MAX_LAT</tt> - Maximum latitude (upper border) off the
|
||
|
selected area
|
||
|
</li>
|
||
|
<li><tt>MIN_LAT</tt> - Minimum latitude (lower border) off the
|
||
|
selected area
|
||
|
</li>
|
||
|
<li><tt>MAX_LON</tt> - Maximum longitude (right border) off the
|
||
|
selected area
|
||
|
</li>
|
||
|
<li><tt>MIN_LON</tt> - Minimum longitude (left border) off the
|
||
|
selected area
|
||
|
</li>
|
||
|
<li><tt>MIN_ZOOM</tt> - minimum zoom of selected zoom levels
|
||
|
check-boxes
|
||
|
</li>
|
||
|
<li><tt>MAX_ZOOM</tt> - maximum zoom of selected zoom levels
|
||
|
check-boxes
|
||
|
</li>
|
||
|
<li><tt>MAPSOURCE_NAME</tt> - Currently select map source
|
||
|
internal name (used in atlas profile xml file)
|
||
|
</li>
|
||
|
<li><tt>MAPSOURCE_DISPLAYNAME</tt> - Currently select map source
|
||
|
display name (as shown in the GUI)
|
||
|
</li>
|
||
|
<li><tt>NAME_EDITBOX</tt> - content of the edit box "Name" in the
|
||
|
side panel "Atlas Content"
|
||
|
</ul>
|
||
|
|
||
|
|
||
|
<!-- *************************************************************************** -->
|
||
|
<h2>
|
||
|
<a name="CustomMapSource">Custom map sources</a>
|
||
|
</h2>
|
||
|
<h3>
|
||
|
<a name="SimpleCustomMapSource">Simple custom map sources</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
Custom map sources which uses a similar URL scheme as
|
||
|
Google/OpenStreetMap can be added by saving for each custom map source
|
||
|
the definition in form of an xml file in the
|
||
|
<tt>mapsources</tt>
|
||
|
directory.
|
||
|
</p>
|
||
|
<p>The following section shows is an example how the xml file has
|
||
|
to be formatted. It defines an additional map source named "Custom OSM
|
||
|
Mapnik" which shows map tiles identical to the predefined map source
|
||
|
"OpenStreetMap Mapnik".</p>
|
||
|
<p>
|
||
|
<a name="MapSourceNameUnique"></a><b>Note:</b>The name specified in
|
||
|
there has to be unique among all available map sources within MOBAC.
|
||
|
The list of all available map sources can be obtained via command <b>Show
|
||
|
all map source names</b> in the menu <b>Debug</b>.
|
||
|
</p>
|
||
|
<pre>
|
||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||
|
<customMapSource>
|
||
|
<name>Custom OSM Mapnik</name>
|
||
|
<minZoom>0</minZoom>
|
||
|
<maxZoom>18</maxZoom>
|
||
|
<tileType>png</tileType>
|
||
|
<tileUpdate>None</tileUpdate>
|
||
|
<url>https://tile.openstreetmap.org/{$z}/{$x}/{$y}.png</url>
|
||
|
<backgroundColor>#000000</backgroundColor>
|
||
|
</customMapSource>
|
||
|
</pre>
|
||
|
<p>The most important part of this definition is the url. It is a
|
||
|
template containing specific placeholders which are encapsulated by
|
||
|
curly brace:</p>
|
||
|
<ul>
|
||
|
<li><b>{$z}</b> for the zoom level - number range: [<i>minZoom</i>
|
||
|
.. <i>maxZoom</i>]
|
||
|
</li>
|
||
|
<li><b>{$x}</b> for the x tile coordinate - number range: [0..2<sup><i>zoom
|
||
|
level</i> </sup>]
|
||
|
</li>
|
||
|
<li><b>{$y}</b> for the y tile coordinate - number range: [0..2<sup><i>zoom
|
||
|
level</i> </sup>]
|
||
|
</li>
|
||
|
</ul>
|
||
|
<p>
|
||
|
Note: If the url contains the ampersand character <b>&</b> you
|
||
|
have to encode it as <b>&amp;</b>. Otherwise it not be valid XML
|
||
|
and therefore can not bo loaded by MOBAC.
|
||
|
</p>
|
||
|
<p>
|
||
|
Example file for download: <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/mapsources/Example%20custom%20map%20source.xml">
|
||
|
Example custom map source.xml</a>
|
||
|
</p>
|
||
|
<h3>
|
||
|
<a name="CustomWMSMapSource">Custom WMS map sources</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
Similar a WMS map source can be defined. Currently only
|
||
|
<tt>1.1.1</tt> and <tt>1.3.0</tt>
|
||
|
as version are supported.
|
||
|
</p>
|
||
|
<p>
|
||
|
Tag <tt>coordinateunit</tt> is used to separate <tt>EPSG:4326</tt>, <tt>EPSG:4171</tt> (unit in degree by default)
|
||
|
from <tt>EPSG:3857</tt>, <tt>EPSG:900913</tt>
|
||
|
and <tt>EPSG:3785</tt> (unit in meter)
|
||
|
</p>
|
||
|
<p>
|
||
|
<tt>EPSG:4326</tt>, <tt>EPSG:4171</tt> (unit in degree by default)
|
||
|
</p>
|
||
|
<pre><?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||
|
<customWmsMapSource>
|
||
|
<name>TerraServer WMS</name>
|
||
|
<minZoom>12</minZoom>
|
||
|
<maxZoom>18</maxZoom>
|
||
|
<tileType>JPG</tileType>
|
||
|
<version>1.1.1</version>
|
||
|
<layers>DRG</layers>
|
||
|
<url>http://terraserver-usa.com/ogcmap6.ashx?</url>
|
||
|
<coordinatesystem>EPSG:4326</coordinatesystem>
|
||
|
<!-- optional, by default "degree" -->
|
||
|
<coordinateunit>degree</coordinateunit>
|
||
|
<aditionalparameters>&amp;EXCEPTIONS=BLANK&amp;Styles=</aditionalparameters>
|
||
|
<backgroundColor>#000000</backgroundColor>
|
||
|
</customWmsMapSource></pre>
|
||
|
<p>
|
||
|
Example file (with comments) for download: <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/mapsources/Example%20custom%20WMS%20map%20source.xml">
|
||
|
Example custom WMS map source.xml</a>
|
||
|
</p>
|
||
|
<p>
|
||
|
<tt>EPSG:3857</tt>, <tt>EPSG:900913</tt> and <tt>EPSG:3785</tt> (unit in meter)
|
||
|
</p>
|
||
|
<pre><?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||
|
<customWmsMapSource>
|
||
|
<name>Modele, XML WMS 1.3.0-meters(France)</name>
|
||
|
<minZoom>6</minZoom>
|
||
|
<maxZoom>18</maxZoom>
|
||
|
<tileType>PNG</tileType>
|
||
|
<version>1.3.0</version>
|
||
|
<layers>BassinDCE_FXX,SsBassinDCEAdmin_FXX</layers>
|
||
|
<url>https://services.sandre.eaufrance.fr/geo/mdo?</url>
|
||
|
<coordinatesystem>EPSG:3857</coordinatesystem>
|
||
|
<!-- required -->
|
||
|
<coordinateunit>meter</coordinateunit>
|
||
|
</customWmsMapSource></pre>
|
||
|
<p>
|
||
|
Example file (with comments) for download: <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/mapsources/Example%20custom%20WMS%20map%20source%20in%20meter.xml">
|
||
|
Example custom WMS map source in meter.xml</a>
|
||
|
</p>
|
||
|
<h3>
|
||
|
<a name="CustomMultiLayerMapSource">Custom multi-layer map sources</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
The same way as <a href="#CustomMapSource">custom map sources</a> map
|
||
|
sources which consist of two or more layers can be defined as well.
|
||
|
Note that all except the background map source layer (first in the
|
||
|
list) must have transparent parts - otherwise layers in the list
|
||
|
before will not be visible.
|
||
|
</p>
|
||
|
<pre>
|
||
|
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||
|
<customMultiLayerMapSource>
|
||
|
<name>Custom OSM Mapnik with Hills (Ger)</name>
|
||
|
<tileType>PNG</tileType>
|
||
|
<backgroundColor>#000000</backgroundColor>
|
||
|
<layers>
|
||
|
<customMapSource>
|
||
|
<name>Custom OSM Mapnik</name>
|
||
|
<minZoom>0</minZoom>
|
||
|
<maxZoom>18</maxZoom>
|
||
|
<tileType>PNG</tileType>
|
||
|
<tileUpdate>None</tileUpdate>
|
||
|
<url>https://tile.openstreetmap.org/{$z}/{$x}/{$y}.png</url>
|
||
|
</customMapSource>
|
||
|
<customMapSource>
|
||
|
<name>Custom transparent hillshade</name>
|
||
|
<minZoom>0</minZoom>
|
||
|
<maxZoom>18</maxZoom>
|
||
|
<tileType>PNG</tileType>
|
||
|
<tileUpdate>None</tileUpdate>
|
||
|
<url>https://www.wanderreitkarte.de/hills/{$z}/{$x}/{$y}.png</url>
|
||
|
</customMapSource>
|
||
|
</layers>
|
||
|
</customMultiLayerMapSource>
|
||
|
</pre>
|
||
|
<p>
|
||
|
Example file for download: <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/mapsources/Multi-layer/Example%20custom%20multi-layer%20map%20source.xml">
|
||
|
Example custom multi-layer map source.xml</a>
|
||
|
</p>
|
||
|
<h3>
|
||
|
<a name="BeanShellMapSource">Custom BeanShell map sources</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
BeanShell map sources as the can be developed using <a
|
||
|
href="https://mobac.sourceforge.io/wiki/index.php/MapEvaluator">MapEvaluator</a>
|
||
|
can be used by MOBAC. To do so place the saved BeanShell code file
|
||
|
(file extension <tt>.bsh</tt>) in the <tt>mapsources</tt>
|
||
|
directory. It will be loaded on next start-up of MOBAC.
|
||
|
</p>
|
||
|
<p>
|
||
|
It is recommended to add a line defining the map source name (<a
|
||
|
href="#MapSourceNameUnique">must be unique</a>).
|
||
|
</p>
|
||
|
<pre>name = "Your map source name here";</pre>
|
||
|
<p>
|
||
|
Example file for download: <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/mapsources/Example%20beanshell%20map%20source.bsh">
|
||
|
Example beanshell map source.bsh</a>
|
||
|
</p>
|
||
|
|
||
|
<h3>
|
||
|
<a name="CustomMapPack">Custom Map Pack</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
Developing a custom map pack requires at least basic Java skills.
|
||
|
Therefore the description on how to develop a custom map pack is only
|
||
|
part of the source code release of MOBAC. You can get the source code
|
||
|
of MOBAC by using the latest <tt>src</tt> release available in the
|
||
|
<a href="https://sourceforge.net/projects/mobac/files/Mobile%20Atlas%20Creator/">files section at Sourceforge</a>
|
||
|
or you can get it directly from the
|
||
|
<a href="https://sourceforge.net/p/mobac/code/HEAD/tree/">Subversion code repository</a>
|
||
|
using the latest <tt>trunk</tt> version.
|
||
|
</p>
|
||
|
<h3>
|
||
|
<a name="Mapsforge">MOBAC integrated rendering of tiles based on
|
||
|
OpenStreetmap (mapsforge) vector data</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
Since version 2.0 MOBAC includes the
|
||
|
<a href="https://github.com/mapsforge/mapsforge">mapsforge</a> rendering
|
||
|
engine. This allows MOBAC to render bitmap tiles on-the-fly using
|
||
|
Mapsforge vector data files. Those vector data files can be <a
|
||
|
href="https://download.mapsforge.org/maps/">downloaded</a>
|
||
|
pre-generated for a large number of regions world-wide. Alternatively
|
||
|
you can convert OpenStreetMap data to mapsforge format on your own.
|
||
|
The map rendering of the vector data can be configured using <a
|
||
|
href="https://github.com/mapsforge/mapsforge/blob/master/docs/Rendertheme.md">xml
|
||
|
base render themes</a>.
|
||
|
</p>
|
||
|
<p>For using mapsforge vector data within MOBAC the following steps
|
||
|
are required:</p>
|
||
|
<ol>
|
||
|
<li><a href="https://download.mapsforge.org/maps/">Download</a> or
|
||
|
create a mapsforge vector data file and save it on your compurter
|
||
|
</li>
|
||
|
<li>Create a custom XML map source file in the <tt>mapsources</tt>
|
||
|
subdirectory similar to the example file</a>.
|
||
|
<pre>
|
||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||
|
<mapsforge>
|
||
|
<!-- name of the map - as shown in map source list -->
|
||
|
<name>Custom Mapsforge</name>
|
||
|
|
||
|
<!-- optional -->
|
||
|
<minZoom>0</minZoom>
|
||
|
|
||
|
<!-- optional -->
|
||
|
<maxZoom>20</maxZoom>
|
||
|
|
||
|
<!-- absolute or relative file name -->
|
||
|
<mapFile>mapsforge-test.map</mapFile>
|
||
|
|
||
|
<!-- optional default OSMARENDERER Theme -->
|
||
|
<!-- <xmlRenderTheme>mytheme.xml</xmlRenderTheme> -->
|
||
|
|
||
|
<transparent>false</transparent>
|
||
|
|
||
|
<!-- text size scale factor -->
|
||
|
<textScale>1.0</textScale>
|
||
|
|
||
|
</mapsforge>
|
||
|
</pre>
|
||
|
</li>
|
||
|
<li>Start or Restart MOBAC</li>
|
||
|
</ol>
|
||
|
|
||
|
<h3>
|
||
|
<a name="FileBased">Custom atlas as map source / locally generated
|
||
|
tiles</a>
|
||
|
</h3>
|
||
|
<p>
|
||
|
Existing atlases or locally rendered tiles can be directly integrated
|
||
|
into MOBAC as custom map source without having to set-up a local
|
||
|
web-server. <br> At the moment the formats used by OSMTracker,
|
||
|
AndNav, Maverick and OSMAND are supported. For adding such an atlas as
|
||
|
map source download the <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/mapsources/Example%20custom%20tile%20files%20source.xml">Example
|
||
|
custom tile files source.xml</a> file, adapt the
|
||
|
<tt><sourceFolder></tt>
|
||
|
entry and place it in the
|
||
|
<tt>mapsources</tt>
|
||
|
directory.
|
||
|
</p>
|
||
|
<p>
|
||
|
Tiles can also be packed into one or more zip files and directly used
|
||
|
by MOBAC. For details please see the <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/mapsources/Example%20custom%20tile%20zip%20source.xml">Example
|
||
|
custom tile zip source.xml</a>.<br> <b>Note: When working with
|
||
|
large ZIP files (more than 4 GB) it is required to use Java 7.</b>
|
||
|
</p>
|
||
|
<p>
|
||
|
SQLite based atlas formats (RMaps, MBTiles, BigPlanetTracks,
|
||
|
NaviComputer or OSMAND) can also be used directly by MOBAC. For
|
||
|
details please see the <a
|
||
|
href="https://svn.code.sf.net/p/mobac/code/trunk/MOBAC/mapsources/Example%20custom%20tile%20SQLite%20source.xml">Example
|
||
|
custom tile SQLite source.xml</a>
|
||
|
</p>
|
||
|
</body>
|
||
|
</html>
|