synapse/tests/handlers/test_presence.py

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# -*- coding: utf-8 -*-
# Copyright 2016 OpenMarket Ltd
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from mock import Mock, call
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from signedjson.key import generate_signing_key
from synapse.api.constants import EventTypes, Membership, PresenceState
from synapse.api.presence import UserPresenceState
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from synapse.api.room_versions import KNOWN_ROOM_VERSIONS
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from synapse.events.builder import EventBuilder
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from synapse.handlers.presence import (
EXTERNAL_PROCESS_EXPIRY,
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FEDERATION_PING_INTERVAL,
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FEDERATION_TIMEOUT,
IDLE_TIMER,
LAST_ACTIVE_GRANULARITY,
SYNC_ONLINE_TIMEOUT,
handle_timeout,
handle_update,
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)
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from synapse.rest.client.v1 import room
from synapse.types import UserID, get_domain_from_id
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from tests import unittest
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class PresenceUpdateTestCase(unittest.TestCase):
def test_offline_to_online(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertTrue(state.currently_active)
self.assertEquals(new_state.state, state.state)
self.assertEquals(new_state.status_msg, state.status_msg)
self.assertEquals(state.last_federation_update_ts, now)
self.assertEquals(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
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def test_online_to_online(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertTrue(federation_ping)
self.assertTrue(state.currently_active)
self.assertEquals(new_state.state, state.state)
self.assertEquals(new_state.status_msg, state.status_msg)
self.assertEquals(state.last_federation_update_ts, now)
self.assertEquals(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
def test_online_to_online_last_active_noop(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 10,
currently_active=True,
)
new_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
)
state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertTrue(federation_ping)
self.assertTrue(state.currently_active)
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self.assertEquals(new_state.state, state.state)
self.assertEquals(new_state.status_msg, state.status_msg)
self.assertEquals(state.last_federation_update_ts, now)
self.assertEquals(wheel_timer.insert.call_count, 3)
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wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
call(
now=now,
obj=user_id,
then=new_state.last_active_ts + LAST_ACTIVE_GRANULARITY,
),
],
any_order=True,
)
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def test_online_to_online_last_active(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
currently_active=True,
)
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new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
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state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertFalse(state.currently_active)
self.assertEquals(new_state.state, state.state)
self.assertEquals(new_state.status_msg, state.status_msg)
self.assertEquals(state.last_federation_update_ts, now)
self.assertEquals(wheel_timer.insert.call_count, 2)
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wheel_timer.insert.assert_has_calls(
[
call(now=now, obj=user_id, then=new_state.last_active_ts + IDLE_TIMER),
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
),
],
any_order=True,
)
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def test_remote_ping_timer(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.ONLINE)
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state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=False, wheel_timer=wheel_timer, now=now
)
self.assertFalse(persist_and_notify)
self.assertFalse(federation_ping)
self.assertFalse(state.currently_active)
self.assertEquals(new_state.state, state.state)
self.assertEquals(new_state.status_msg, state.status_msg)
self.assertEquals(wheel_timer.insert.call_count, 1)
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wheel_timer.insert.assert_has_calls(
[
call(
now=now,
obj=user_id,
then=new_state.last_federation_update_ts + FEDERATION_TIMEOUT,
)
],
any_order=True,
)
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def test_online_to_offline(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.OFFLINE)
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state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertEquals(new_state.state, state.state)
self.assertEquals(state.last_federation_update_ts, now)
self.assertEquals(wheel_timer.insert.call_count, 0)
def test_online_to_idle(self):
wheel_timer = Mock()
user_id = "@foo:bar"
now = 5000000
prev_state = UserPresenceState.default(user_id)
prev_state = prev_state.copy_and_replace(
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state=PresenceState.ONLINE, last_active_ts=now, currently_active=True
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)
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new_state = prev_state.copy_and_replace(state=PresenceState.UNAVAILABLE)
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state, persist_and_notify, federation_ping = handle_update(
prev_state, new_state, is_mine=True, wheel_timer=wheel_timer, now=now
)
self.assertTrue(persist_and_notify)
self.assertEquals(new_state.state, state.state)
self.assertEquals(state.last_federation_update_ts, now)
self.assertEquals(new_state.state, state.state)
self.assertEquals(new_state.status_msg, state.status_msg)
self.assertEquals(wheel_timer.insert.call_count, 1)
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wheel_timer.insert.assert_has_calls(
[
call(
now=now,
obj=user_id,
then=new_state.last_user_sync_ts + SYNC_ONLINE_TIMEOUT,
)
],
any_order=True,
)
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class PresenceTimeoutTestCase(unittest.TestCase):
def test_idle_timer(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - IDLE_TIMER - 1,
last_user_sync_ts=now,
)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.UNAVAILABLE)
def test_sync_timeout(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=0,
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last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.OFFLINE)
def test_sync_online(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - SYNC_ONLINE_TIMEOUT - 1,
last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
)
new_state = handle_timeout(
state, is_mine=True, syncing_user_ids={user_id}, now=now
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)
self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.ONLINE)
def test_federation_ping(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now - FEDERATION_PING_INTERVAL - 1,
)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
self.assertEquals(new_state, new_state)
def test_no_timeout(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now,
)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNone(new_state)
def test_federation_timeout(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now - FEDERATION_TIMEOUT - 1,
)
new_state = handle_timeout(
state, is_mine=False, syncing_user_ids=set(), now=now
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)
self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.OFFLINE)
def test_last_active(self):
user_id = "@foo:bar"
now = 5000000
state = UserPresenceState.default(user_id)
state = state.copy_and_replace(
state=PresenceState.ONLINE,
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
last_user_sync_ts=now,
last_federation_update_ts=now,
)
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new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
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self.assertIsNotNone(new_state)
self.assertEquals(state, new_state)
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class PresenceHandlerTestCase(unittest.HomeserverTestCase):
def prepare(self, reactor, clock, hs):
self.presence_handler = hs.get_presence_handler()
self.clock = hs.get_clock()
def test_external_process_timeout(self):
"""Test that if an external process doesn't update the records for a while
we time out their syncing users presence.
"""
process_id = 1
user_id = "@test:server"
# Notify handler that a user is now syncing.
self.get_success(
self.presence_handler.update_external_syncs_row(
process_id, user_id, True, self.clock.time_msec()
)
)
# Check that if we wait a while without telling the handler the user has
# stopped syncing that their presence state doesn't get timed out.
self.reactor.advance(EXTERNAL_PROCESS_EXPIRY / 2)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.ONLINE)
# Check that if the external process timeout fires, then the syncing
# user gets timed out
self.reactor.advance(EXTERNAL_PROCESS_EXPIRY)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.OFFLINE)
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class PresenceJoinTestCase(unittest.HomeserverTestCase):
"""Tests remote servers get told about presence of users in the room when
they join and when new local users join.
"""
user_id = "@test:server"
servlets = [room.register_servlets]
def make_homeserver(self, reactor, clock):
hs = self.setup_test_homeserver(
"server", federation_http_client=None, federation_sender=Mock()
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)
return hs
def prepare(self, reactor, clock, hs):
self.federation_sender = hs.get_federation_sender()
self.event_builder_factory = hs.get_event_builder_factory()
self.federation_handler = hs.get_federation_handler()
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self.presence_handler = hs.get_presence_handler()
# self.event_builder_for_2 = EventBuilderFactory(hs)
# self.event_builder_for_2.hostname = "test2"
self.store = hs.get_datastore()
self.state = hs.get_state_handler()
self.auth = hs.get_auth()
# We don't actually check signatures in tests, so lets just create a
# random key to use.
self.random_signing_key = generate_signing_key("ver")
def test_remote_joins(self):
# We advance time to something that isn't 0, as we use 0 as a special
# value.
self.reactor.advance(1000000000000)
# Create a room with two local users
room_id = self.helper.create_room_as(self.user_id)
self.helper.join(room_id, "@test2:server")
# Mark test2 as online, test will be offline with a last_active of 0
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
)
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)
self.reactor.pump([0]) # Wait for presence updates to be handled
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#
# Test that a new server gets told about existing presence
#
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self.federation_sender.reset_mock()
# Add a new remote server to the room
self._add_new_user(room_id, "@alice:server2")
# We shouldn't have sent out any local presence *updates*
self.federation_sender.send_presence.assert_not_called()
# When new server is joined we send it the local users presence states.
# We expect to only see user @test2:server, as @test:server is offline
# and has a zero last_active_ts
expected_state = self.get_success(
self.presence_handler.current_state_for_user("@test2:server")
)
self.assertEqual(expected_state.state, PresenceState.ONLINE)
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
Be smarter about which hosts to send presence to when processing room joins (#9402) This PR attempts to eliminate unnecessary presence sending work when your local server joins a room, or when a remote server joins a room your server is participating in by processing state deltas in chunks rather than individually. --- When your server joins a room for the first time, it requests the historical state as well. This chunk of new state is passed to the presence handler which, after filtering that state down to only membership joins, will send presence updates to homeservers for each join processed. It turns out that we were being a bit naive and processing each event individually, and sending out presence updates for every one of those joins. Even if many different joins were users on the same server (hello IRC bridges), we'd send presence to that same homeserver for every remote user join we saw. This PR attempts to deduplicate all of that by processing the entire batch of state deltas at once, instead of only doing each join individually. We process the joins and note down which servers need which presence: * If it was a local user join, send that user's latest presence to all servers in the room * If it was a remote user join, send the presence for all local users in the room to that homeserver We deduplicate by inserting all of those pending updates into a dictionary of the form: ``` { server_name1: {presence_update1, ...}, server_name2: {presence_update1, presence_update2, ...} } ``` Only after building this dict do we then start sending out presence updates.
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destinations=["server2"], states={expected_state}
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)
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#
# Test that only the new server gets sent presence and not existing servers
#
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self.federation_sender.reset_mock()
self._add_new_user(room_id, "@bob:server3")
self.federation_sender.send_presence.assert_not_called()
self.federation_sender.send_presence_to_destinations.assert_called_once_with(
Be smarter about which hosts to send presence to when processing room joins (#9402) This PR attempts to eliminate unnecessary presence sending work when your local server joins a room, or when a remote server joins a room your server is participating in by processing state deltas in chunks rather than individually. --- When your server joins a room for the first time, it requests the historical state as well. This chunk of new state is passed to the presence handler which, after filtering that state down to only membership joins, will send presence updates to homeservers for each join processed. It turns out that we were being a bit naive and processing each event individually, and sending out presence updates for every one of those joins. Even if many different joins were users on the same server (hello IRC bridges), we'd send presence to that same homeserver for every remote user join we saw. This PR attempts to deduplicate all of that by processing the entire batch of state deltas at once, instead of only doing each join individually. We process the joins and note down which servers need which presence: * If it was a local user join, send that user's latest presence to all servers in the room * If it was a remote user join, send the presence for all local users in the room to that homeserver We deduplicate by inserting all of those pending updates into a dictionary of the form: ``` { server_name1: {presence_update1, ...}, server_name2: {presence_update1, presence_update2, ...} } ``` Only after building this dict do we then start sending out presence updates.
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destinations=["server3"], states={expected_state}
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)
def test_remote_gets_presence_when_local_user_joins(self):
# We advance time to something that isn't 0, as we use 0 as a special
# value.
self.reactor.advance(1000000000000)
# Create a room with one local users
room_id = self.helper.create_room_as(self.user_id)
# Mark test as online
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test:server"), {"presence": PresenceState.ONLINE}
)
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)
# Mark test2 as online, test will be offline with a last_active of 0.
# Note we don't join them to the room yet
self.get_success(
self.presence_handler.set_state(
UserID.from_string("@test2:server"), {"presence": PresenceState.ONLINE}
)
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)
# Add servers to the room
self._add_new_user(room_id, "@alice:server2")
self._add_new_user(room_id, "@bob:server3")
self.reactor.pump([0]) # Wait for presence updates to be handled
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#
# Test that when a local join happens remote servers get told about it
#
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self.federation_sender.reset_mock()
# Join local user to room
self.helper.join(room_id, "@test2:server")
self.reactor.pump([0]) # Wait for presence updates to be handled
# We shouldn't have sent out any local presence *updates*
self.federation_sender.send_presence.assert_not_called()
# We expect to only send test2 presence to server2 and server3
expected_state = self.get_success(
self.presence_handler.current_state_for_user("@test2:server")
)
self.assertEqual(expected_state.state, PresenceState.ONLINE)
Be smarter about which hosts to send presence to when processing room joins (#9402) This PR attempts to eliminate unnecessary presence sending work when your local server joins a room, or when a remote server joins a room your server is participating in by processing state deltas in chunks rather than individually. --- When your server joins a room for the first time, it requests the historical state as well. This chunk of new state is passed to the presence handler which, after filtering that state down to only membership joins, will send presence updates to homeservers for each join processed. It turns out that we were being a bit naive and processing each event individually, and sending out presence updates for every one of those joins. Even if many different joins were users on the same server (hello IRC bridges), we'd send presence to that same homeserver for every remote user join we saw. This PR attempts to deduplicate all of that by processing the entire batch of state deltas at once, instead of only doing each join individually. We process the joins and note down which servers need which presence: * If it was a local user join, send that user's latest presence to all servers in the room * If it was a remote user join, send the presence for all local users in the room to that homeserver We deduplicate by inserting all of those pending updates into a dictionary of the form: ``` { server_name1: {presence_update1, ...}, server_name2: {presence_update1, presence_update2, ...} } ``` Only after building this dict do we then start sending out presence updates.
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self.assertEqual(
self.federation_sender.send_presence_to_destinations.call_count, 2
)
self.federation_sender.send_presence_to_destinations.assert_any_call(
destinations=["server3"], states={expected_state}
)
self.federation_sender.send_presence_to_destinations.assert_any_call(
destinations=["server2"], states={expected_state}
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)
def _add_new_user(self, room_id, user_id):
"""Add new user to the room by creating an event and poking the federation API."""
hostname = get_domain_from_id(user_id)
room_version = self.get_success(self.store.get_room_version_id(room_id))
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builder = EventBuilder(
state=self.state,
auth=self.auth,
store=self.store,
clock=self.clock,
hostname=hostname,
signing_key=self.random_signing_key,
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room_version=KNOWN_ROOM_VERSIONS[room_version],
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room_id=room_id,
type=EventTypes.Member,
sender=user_id,
state_key=user_id,
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content={"membership": Membership.JOIN},
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)
prev_event_ids = self.get_success(
self.store.get_latest_event_ids_in_room(room_id)
)
event = self.get_success(builder.build(prev_event_ids, None))
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self.get_success(self.federation_handler.on_receive_pdu(hostname, event))
# Check that it was successfully persisted.
self.get_success(self.store.get_event(event.event_id))
self.get_success(self.store.get_event(event.event_id))